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Goblins
This deck has been viewed 1,310 times.
swap rage reflection for fervor, and get rid of any creatures which cost 4 or more to play. put in 2 more chieftains. and maybe 3 more war chiefs. this of course is what i would do anyway :)
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Much appreciated my friend!
Your deck is a little too all over the place. Try making it a little more consistent by adding more copies of the more powerful cards and less of those that seem less useful. I've made several goblin decks, so if you're looking for one to run try checking out my profile?
What do you want to do with your goblins ? How do you want to win ? The answer to these questions will guide your deck building choices. Androstosity's point about consistency is an important one. The more copies of a card, the more likely you'll draw it. The one thing I'll tell you to add is 4x Goblin Matron. Here's a version I made based on another deck: http://www.mtgvault.com/ViewDeck.aspx?DeckID=355474
Ditch the shocks. You're not making this in standard format so you have no reason not to swap them out for lightning bolt. Whenever I would run with the chancellor it would just work way too slow for me so I would recommend dropping that. Also if you are sure you want to run goblin offensive you should consider ditching it for rise of the hobgoblins. You can get out more goblins with it plus you can give all of your goblins first strike whenever you want. Also drop the raging goblins and throw in goblin guide. It's one of the best one drop reds in the game. It's reveal often helps you more than it speeds up the opponent because you see what they are getting next. I have to say though, this is a slow goblin deck. The first goblin deck I made ran very similar to this and it was just far too sluggish to be effective. I ultimately revamped it and made it far faster. It is now one of my most effective decks. It is one of the most despised decks in my friend group. Take a look at it if you would like. http://www.mtgvault.com/EditDeck.aspx?DeckID=340640&DeckCardID=8881031