Flinging a five mana 100/100?

by Itsmagic on 08 September 2013

Main Deck (60 cards)

Sideboard (12 cards)

Sorceries (4)

Instants (8)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

You saw it here first.

How to Play

Play a Thromok, the Insatiable with Savage summoning with a minimum of 5 creatures from the Goblin cards or the Sprouting Thrinax's, and you have a 25/25, then fling it with the extra mana ramping. With Corpsejack Menace this creature requirement for game goes down to 4, which is easily achieved. If you're playing a counter deck, Savage Summoning is always awesome.

Deck Tags

  • Jund
  • 5 mana 100/100
  • Devour
  • Goblin

Deck at a Glance

Social Stats

50
Likes

This deck has been viewed 7,085 times.

Mana Curve

Mana Symbol Occurrence

00111726

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Flinging a five mana 100/100?

Your deck inspired me to design a deck:
http://www.mtgvault.com/dedwards/decks/thromok-the-flung/
:D

1
Posted 08 September 2013 at 10:54

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Ahh cool! It looks good man! You couldn't give me a like for the inspiration could you? ;D

0
Posted 08 September 2013 at 10:59

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beebodadopp badadapdaaaaah

1
Posted 08 September 2013 at 13:31

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bedopebeedoobeboopapadapapabah

0
Posted 08 September 2013 at 13:31

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scoobadybeebapboobedybaaaah

1
Posted 08 September 2013 at 13:36

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C-C-C-COMBO BREAKER!!

2
Posted 09 September 2013 at 03:00

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Nice deck, very inspiring!

1
Posted 08 September 2013 at 13:57

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Thanks very much Gagnonator!

0
Posted 08 September 2013 at 14:02

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Do you think that a black card like Essence Harvest or something could be good? Or maybe even a Diabolic Tutor or Demonic Tutor to get the cards I need?

0
Posted 08 September 2013 at 14:11

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Awesome. I've been thinking about using Thromok due to his badassedness, and this is just too much fun. As it is, Flinging things is typically loads of fun, but Flinging BIG things is truly the Red way to go. Just in case, have you considered a diminutive red spell by the name of Soul's Fire? For a mere 1 colorless mana more, you can keep your creature alive long enough to swing him AND deal the damage you hope to deal (Just in case you're playing Multiplayer or are unable to find one of the Flings.). Soul's Fire is a great utility card in Jund, and at least could earn a sideboard place among these monsters.

1
Posted 08 September 2013 at 14:03

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Thanks very much man! I think I'll just bump up Fling to four, but thank you very much for your recommendation!

0
Posted 08 September 2013 at 14:09

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Actually yeah, I didn't read Soul's Fire properly, I might well pop that in or at the very least sideboard him. Do you think that a black card like Essence Harvest or something could be good?

0
Posted 08 September 2013 at 14:11

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Rite of Consumption is basically the black equivalent to Fling, AND you gain life!

1
Posted 08 September 2013 at 14:14

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Rite of Consumption or Fling? Fling's an instant, but with Rite of consumption I gain life as well, so even if it doesn't kill them, it would set me up for the rest of the game.... And I'll usually have enough mana to cast them both thanks to my mana ramping.

0
Posted 08 September 2013 at 14:18

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Fling in main because it's instant speed, Rite in SB for multiplayer format or against RDW.

1
Posted 08 September 2013 at 14:26

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I'm considering actually buying this deck, do you think it would be worth it?

0
Posted 08 September 2013 at 14:31

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For shock value of being beaten up by a deck that presents itself fairly quickly for its size, I would say yes. not only that, but you could use Thromok later for an EDH deck if you get bored (He'd make an awesome Commander). All of these cards are playable overall, so buying them wouldn't be out of the question in any case as it is.


Feel free to comment on my deck, I'd like someone's opinion.
http://www.mtgvault.com/azraeltheslain/decks/american-paper-mill/

1
Posted 08 September 2013 at 14:34

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I have a really similar deck to this that's just red green. I used to use thromak, but I find it better to just use krenko and mycloth to stack up a couple dozen tokens and then use massive raid.

1
Posted 08 September 2013 at 14:22

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Yeah man fair point, in a sample hand just then I theoretically made a 23104/23104 Thromak with two Corpsejacks and a Mycoloth. If you have a Corpsejack out, then Mycoloth, you can easily win in the next turn as well even without Thromak.

0
Posted 08 September 2013 at 14:30

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I'm considering actually buying this deck, do you think it would be worth it?

0
Posted 08 September 2013 at 14:30

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Yeah definitely. Like I said I have a deck very similar and it is very fun and wins 2 out of three times I'd say. I think your deck looks faster than mine though. This would work well. Check out mine if you'd like. Its call Goblin Devour and its by brendanh.

1
Posted 08 September 2013 at 14:34

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I will check it out! Thanks for commenting!

0
Posted 08 September 2013 at 14:46

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No problem man. Hope this deck does good for you!

1
Posted 08 September 2013 at 14:47

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Massive raid looks rad with the Mycosyth!

0
Posted 08 September 2013 at 14:49

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Great for around the kitchen table, not so good for a legacy tournament, still a really awesome deck :)

1
Posted 08 September 2013 at 15:24

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Thanks very much! And don't worry, I'm just a casual player!

0
Posted 08 September 2013 at 15:37

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ok, then it that case this is perfect, kitchen table magic is always fun

1
Posted 09 September 2013 at 01:12

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If you want help with mana fixing, and its cheap, max out your Golgari and Rakdos Guildgates and add Gruul Guildgates, add a couple of the Karoo lands from original Ravnica block, then throw in Amulet of Vigor, it makes all your lands enter untapped and if you have two Vigors in play you can tap them twice for mana (first vigor untaps it, in response to the untap, tap it for mana, then because second vigor is on the stack it will untap the land again)

1
Posted 09 September 2013 at 01:15

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um hate to burst your bubble but vigor won't let you do that since they would trigger at the same time upon entering the battlefield. the second would fizz when you untapped it

1
Posted 09 September 2013 at 03:04

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^ hate to burst your bubble, but level 2 judge ruled that they would do that at Grand Prix Toronto

1
Posted 09 September 2013 at 03:52

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"If you control more than one Amulet of Vigor, each Amulet's ability triggers when a permanent enters the battlefield tapped and under your control. The first ability that resolves will untap that permanent. If the permanent somehow becomes tapped again before the next ability resolves, the next ability will untap it as well (and so on)." from the gatherer

1
Posted 09 September 2013 at 03:56

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so.. how would that have to go down for it to work properly?

0
Posted 09 September 2013 at 20:00

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BEST CASE SCENARIO:
you would play a turn one Amulet of Vigor, play a second vigor turn 2 if you were lucky enough to draw one, or in a couple turns, so with a guildgate, you play it on turn two after you in theory played your second vigor, when the guildgate enters tapped, both the vigors trigger and you put the triggers on the stack, when the first trigger resolves and untaps the land, while the second ability goes to resolve, in response to its effect you tap the guildgate for its mana, then no other responses happen, the second vigor resolves and untaps the land. To make this scenario even better, the Ravnica Karoo lands are huge bonus because when they are done tapping you have 4 mana in the pool on turn 2.

USUAL SCENARIO:

What usually happens for me is I play a land and a dork on turn 1, a second land and the first vigor on turn 2, another land or another dork turn 3, a second vigor and a karoo land turn 4 and thats seven mana so if you happen to have anything in your hand, dump it now. because if you get no land drop on turn 5, you only have 5 mana at your disposal.

1
Posted 09 September 2013 at 22:29

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so.. say you have four of them out? and i throw down a dimir aqueduct? I could have 8 mana right there? yes i know having four out is crazy im just double checking to see if i understand correctly

0
Posted 13 September 2013 at 23:56

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yes that is correct sorry for the delayed response

0
Posted 08 October 2013 at 03:48

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Personally i would swap out the rakdos guild gate for bloody crypts and the golgari guild gate for over grown tomb that way you dont miss a mana drop

1
Posted 08 September 2013 at 16:22

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That's a very good idea, but I'm really cheap.

1
Posted 08 September 2013 at 16:40

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story of my life haha you might be able to find some older dual lands that are cheaper

1
Posted 08 September 2013 at 16:42

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AWSOM DECK!!!!

1
Posted 08 September 2013 at 16:52

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Thanks very much man!

0
Posted 08 September 2013 at 18:39

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If you replaced Krenko's Command or Dragon Fodder with Gelatinous Genesis you could produce even more token cards.

1
Posted 08 September 2013 at 17:04

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Good recommendation, and thank you very much! I would do it, but it's a double X/X costing, so I think I'll pass.

0
Posted 08 September 2013 at 18:48

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Consider Mogg War Marshal, it gives you the same number of creatures right off, one of which replaces itself when devoured.

1
Posted 08 September 2013 at 20:28

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Definitely will do, he seems like a good deal for two mana...

0
Posted 09 September 2013 at 07:58

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Looks great man! I gave you a like for the inspiration for my version of this deck! Check it out!

http://www.mtgvault.com/ahelmer/decks/heavy-massive-fling/

1
Posted 08 September 2013 at 19:38

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Thanks very much bro! I certainly will check it out.

0
Posted 08 September 2013 at 19:44

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conjuror's closet would be a way fun card to throw in here, to flicker the Mycoloths. :)

1
Posted 08 September 2013 at 21:32

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also, since this isn't standard, I would say to run terminate instead of dreadbore.

2
Posted 09 September 2013 at 04:37

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terminate is cheaper money wise, but dreadbore has wider versatility, in case you need to take out a pesky Domri or Jace

1
Posted 09 September 2013 at 05:51

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ok, but in respect to just how much those actually get played competitive... I would say that it is a sideboard card at best. and besides, if you get your combo out, how much is a single planeswalker card going to really do, unless it is agro, which jace isn't and Domri isn't powerful enough to keep up with. Planeswalkers are just slow in general, and yeah if you let them STAY out they can be harder to deal with, but you can still attack them with... how many 1/1s by the point that they are really a threat?

1
Posted 09 September 2013 at 06:23

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I was thinking terminate, but the last game i was in there was a huge struggle to kill a planeswalker, and I think it has had a profound effect on my gameplay! hahahahahahaha

0
Posted 09 September 2013 at 08:00

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well, to each his own. personally I think it is a better sideboard card, but maybe your meta runs planeswalkers more. although if you REALLY like the anti planeswalker effect mainboard... then perhaps you might consider running beast within. a little more mana wise, but it can destroy anything, and can't be regened. although my personal favorite anti planeswalker card is Vampire Hexmage.

1
Posted 09 September 2013 at 09:24

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I think im going to build a thromok EDH now

1
Posted 08 September 2013 at 23:44

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DO IT MAN.

0
Posted 09 September 2013 at 08:00

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Mogg War Marshal is a card that cost 2 mana when he comes into play put a 1/1 with the 1/1 mogg. and when the 1/1 mogg dies put another 1/1 creature out. So you still get two creatures no matter what and the possible third if you need it. Could be replaced with one of your sorcery spells.

One of my decks can be similar instead of flinging tho I essance harvest. (Requires black mana x 3) Takes the power of your strongest creature and deals its damage to oppenent and you gain that much life. I only use as a side board for this deck just incase if they have a good wall defense going on. I have the deck and bought it. Works extremely well in many cases.

Bloodthrone Vampire + Blade of blood cheif = +4+4 for each death of a creature for that turn if im sacraficing. Sac. 5 creatures your a 21/21 take 21 life from them gain 21 life. then swing for 21. lol. If they block with a creature and it dies your creature just got stronger.

http://www.mtgvault.com/mmmjkx2/decks/phobus-and-deimos-vintage/

1
Posted 09 September 2013 at 08:55

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Awesome design, i love flinging big creatures. But why just fling him when you can do the same level of damage and keep the creature?? If you use Flesh // Blood you get the same effect as fling and keep the creature. so you can do it again!!!!!!!!!!!!!

2
Posted 09 September 2013 at 13:57

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That is really good, but it's a sorcery, so I can't do it in response to a Doom Blade. I might well put it in somehow.

0
Posted 09 September 2013 at 16:42

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Oh shit you're GyKx! Like almost all of your decks hit front page!

2
Posted 09 September 2013 at 17:12

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If you prefer fling over flesh//blood, then perhaps a dying wish is in order?

0
Posted 10 September 2013 at 03:59

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I second the Dying Wish, if you take the Amulet suggestion, or even just the part of maxing out the gates, you will have no shortage of Black mana, and then in the event they stop the damage from Fling, Dying Wish serves as a good back up, and in best case a great overkill.

0
Posted 10 September 2013 at 05:54

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berserk needs to be added.

1
Posted 09 September 2013 at 15:47

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It's just a shame it's 70 odd quid.

0
Posted 09 September 2013 at 17:04

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get a usa guy to buy and trade it over. for us its 40-50. so 25.6 - 33.28 quid.

1
Posted 10 September 2013 at 15:11

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Hahaha still no buddy. Thanks very much man for the recommend anyway

0
Posted 10 September 2013 at 16:29

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Infact why dont you just use "Essance Harvest" ? You have black mana it costs 2 colorless 1 black and it takes the power of your most powerful creature and deals damage to oppenent and you gain that much life. Wayyyy better card than fling. Plus your most powerfull creature doesnt have to die!!!! JUst for one+ mana over fling.

I know it sucks to change the whole theme and title. But it is just one mana more. For life gain/ Same damage/ keeping your creature alive.

0
Posted 10 September 2013 at 09:14

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Is it an instant?

0
Posted 10 September 2013 at 16:27

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Card Information
Sorcery 2B
Card Rules
Target player loses X life and you gain X life, where X is the greatest power among creatures you control.
Flavor Text
Captain Lewenheart uncovered evidence of a demon cult among the clergy. The Skirsdag never gave him a chance to prove his case.

1
Posted 10 September 2013 at 19:01

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It would be amazing, but it's a sorcery...

0
Posted 10 September 2013 at 19:55

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Fling is better in this case. What does the life gain and keeping the creature even matter? If you fling a giant thromak your opponent is done. lol The only place essence harvest is better is in a big free-for-all.

0
Posted 11 September 2013 at 02:25

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Ud be amazed at some of the cards that can probably counter fling in one way or another. and when would he use it as an instant on the oppenents turn? why does that even matter?

0
Posted 11 September 2013 at 05:57

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Ud be amazed at some of the cards that can probably counter fling in one way or another. and when would he use it as an instant on the oppenents turn? why does that even matter?

0
Posted 11 September 2013 at 05:57

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I'd use it it on my turn, because not everyone wants a 25/25 knocking around, and so if they Doom Blade it then I'm safe- I'll just fling it.

0
Posted 11 September 2013 at 07:50

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You cant sacrafice a creature already on the way to the graveyard. So your thought there doesnt work.

0
Posted 12 September 2013 at 06:25

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ah, but you can fling in response to the doom blade. and since it goes on top of it on the stack, it resolves first and the doom blade fizzles.

0
Posted 12 September 2013 at 08:37

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i think what mmmjkx2 is getting at is if you go to fling it, they will Doom Blade/Go for the Throat/Murder/Terminate in response, especially after loosing a few games to this trick, but if you have enough mana, and a second fling in response to their doom blade effect, you can fling it again

1
Posted 12 September 2013 at 14:31

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if they murder it, I'll fling. No one's going to leave a 20/20 hanging around very long.

1
Posted 12 September 2013 at 16:49

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yes, you can do that, although I am pretty sure that is what the ranger's guile is in here to prevent. Another FANTASTIC card to deal with that kind of thing is Autumn's veil. spells you control can't be countered by black or blue spells this turn, and creatures you control can't be targeted by black or blue spells this turn. It is an instant for G to cast. amazing card. :)
Edit: in response to Rickell.

1
Posted 12 September 2013 at 16:54

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It's really good, but it would only be a sideboard obviously.

1
Posted 12 September 2013 at 20:05

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The autumn's veil? Or ranger's guile? You already have ranger's guile in the main board, so that would make sense. Swap one out for the other, depending on the conditions. :)

0
Posted 12 September 2013 at 22:34

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Using Pandemonium is also a great choice. It can also hit you but your deck will almost absolutely make more using of it. It also helps ping off their combo creatures while you're doing your thing or another kill option if you don't draw fling or thromok

1
Posted 10 September 2013 at 17:57

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Not gonna lie, pandemonium would wreck people with Mycoloth putting out tons of 1/1s each turn

1
Posted 12 September 2013 at 18:49

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Took some of your ideas from this deck and your demon deck and your sacrafice deck. and made this deck. Its like fling. http://www.mtgvault.com/mmmjkx2/decks/rite-of-consumption/

0
Posted 13 September 2013 at 10:35

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I have four spaces available, taking out two lands and the Dreadbores, what shall I put in?

0
Posted 13 September 2013 at 18:16

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Perhaps some life gain, like essence warden or something similar. Or early game hand disruption like duress or thoughtsieze perhaps. To keep your combo safe. Or perhaps even phyrexian probe, to make sure it is safe to even cast the combo. Those are my suggestions. :). Although I am curious as to why you are taking out lands...O.o?

1
Posted 13 September 2013 at 19:42

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I've been taking a fair few sample hands, and with my Elf mana ramp, I really think that my Lands are diluting my better cards.

0
Posted 13 September 2013 at 20:27

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That makes sense. Gotta love elves. :). Ok, oh perhaps another suggestion for disruption: Kozileks inquisition, or maybe Distress if you can do the double black.

1
Posted 13 September 2013 at 20:33

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Hows about into the wilds or signal the clans....

1
Posted 13 September 2013 at 21:49

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Signal is good, but you Have no graveyard based cards, or retrieval cards. Not saying it is a bad choice, just my opinion. Into the wild... I see some goodness there, but then the question becomes this: are you gong to use it for mana ramping, or to thin the deck, so you aren't dead drawing lands late game?

0
Posted 13 September 2013 at 21:57

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With Signal I could just search my library for Corpsejack, Mycoloth or Thromok, or perhaps I could put in Mogg War Marshall. Into The Wilds could really help out with deck thinning and also meaning i have the mana to play it. It also means I can play two mana in one turn, which I probably will be as well.

0
Posted 13 September 2013 at 22:14

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Ok then, my next question is how consistent is this decks timetable? On average how many turns does it take to end the game? If it take more than turn 7-10 to get a solid win, on average, then sure those would absolutely speed this deck up. If it is getting a consistent turn 5-7 win, on average, then I would say those would actually slow your deck down, because they take up early game turns and they don't give you an immediate advantage. They are setup cards. Good cards for mid to late game advantage, but not early game.

1
Posted 13 September 2013 at 22:45

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I would say that most wins would occur after turn 6, but I haven't actually played it yet, so I'm not too sure.

0
Posted 13 September 2013 at 22:55

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Well then add them in and test it out. :)

1
Posted 14 September 2013 at 00:06

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I have four spaces available, taking out two lands and the Dreadbores, what shall I put in?

0
Posted 13 September 2013 at 18:16

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I have four spaces available, taking out two lands and the Dreadbores, what shall I put in?

0
Posted 13 September 2013 at 18:17

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I have four spaces available, taking out two lands and the Dreadbores, what shall I put in?

0
Posted 13 September 2013 at 18:18

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Essence Harvest could be funny! perhaps even practical in multiplayer.

1
Posted 13 September 2013 at 21:57

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A MUST FOR THIS DECK : Wall of Blood Costs 3 mana total. Pay 1 life. it gets +1/+1 untill end of turn. Pay 19 life. and fling the mother lol.

1
Posted 14 September 2013 at 08:01

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1
Posted 16 September 2013 at 19:51

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Is Flesh // Blood a idea? i know it is a sorcery but that should not be a problem. and flesh is also a good function of this card.

1
Posted 18 September 2013 at 08:43

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I prefer the fling as it allows to me to counter their doom blades/murders with it, because who would honestly leave a 20/20 knocking around? Thanks for the recommend though!

0
Posted 19 September 2013 at 08:06

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ive seen plenty of silly combo decks, but this is a very silly fling deck. sextuple (at least) thumbs up from me :)

1
Posted 18 September 2013 at 18:37

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Comment number 100!!!! I still think this deck is pretty fun looking. :)

1
Posted 19 September 2013 at 02:00

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Into The Wilds comes too late, don't you think?

And since this isn't for tournaments (I guess) and you will probably use it in casual/multiplayer, I suggest some defense and removal. Night Soil and Artifact Mutation come to mind.

1
Posted 19 September 2013 at 17:05

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If you're flinging big dudes, why not Primordial Hydra? He gets huge fast with Corpsejack Menace in play.

0
Posted 20 September 2013 at 15:48

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hey,guys guess what i found a way to deal infinite damage and gain infinite life in standard!
plz help
http://www.mtgvault.com/exterminator5000/decks/infinite-combo-standard-30/

-1
Posted 20 September 2013 at 16:26

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Cool for you, but you could at least contribute something valuable to THIS deck before asking to help with yours!

0
Posted 20 September 2013 at 17:13

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let me guess, vizkopa guildmage/sanguine bond + exquisite blood? and no, I haven't looked at the deck

0
Posted 21 September 2013 at 03:17

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I was actually the first person on here to post a deck around the Blood/Bond combo. Although sanguine bond wasn't standard at the time.

0
Posted 21 September 2013 at 04:34

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Take out the Into the Wilds for Awakening Zone.

1
Posted 20 September 2013 at 20:35

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was thinking of taking out into the wilds for one more corpsejack or perhaps some diabolic tutors, or maybe some mog war marshalls
TI

0
Posted 21 September 2013 at 11:05

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... Cool, but CJ Menace double +1/+1 counter, not +1/+1 until end of turn...
Tak a look this: http://www.mtgvault.com/jeffabelha/decks/golgari-counters/

1
Posted 21 September 2013 at 05:14

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I'm aware of Corpsejack's effects...

0
Posted 21 September 2013 at 11:39

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