You shouldn't play fetches with Arbiter. I run a fairly similar GW list, and the most devastating wins are when you lock them out of land with Ghost Quarter and Arbiter. Relying on fetches are slightly unecessary.
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I like this a lot, Dragon Tempest seems amazing to me but it's frustrating that Dragons are all high costed.
Also, Vexing devil would provide awesome synergy with Twin.
Fiendslayer Paladin would be bonkers here, he's bolt-proof.
It's cool, but in Vintage you'd probably be dead by turn four.
Seems cool, but Village Bell Ringer is much better in my opinion. He has much more combat utility for you. You can swing with your eidolons and guides, leaving 3 mana open. If they swing you can take them by surprise. The extra toughness is also incredibly relevant in Modern, so it's less likely to die to bolt. For the same amount of mana and a better effect I think Midnight Guard is a bit sub-par.
Soulfire Grand Master is your friend
How do you win?Is it just Chalice?
Why the Seeker of the Way?
Remand is an excellent tempo play here but if it's budget I think Mana Leak is your best option.
I think Ajani is a bit clunky and slow for a bomb in this deck. He has to compete with huge creatures and combos by turn 5/6 in modern. Maybe take him out and the Titan's Strength for 4 Helix, and an Ajani Vengeant? Makes sure you dominate the mid game. Some Path to Exile would be good a well to deal with combo pieces, like Deciever Exarch.
No worries.
You need Dryad Arbor, otherwise sac effects wreck you entire deck
This is the coolest version of this deck I have ever seen. Commandeer is beautiful here. I was looking for something to help me protect my combo, and I found ricochet trap, but Commandeer is awesome too.
I take that back you have muddle the mixture. But still, one copy does seem risky.
That is a very very cool combo. Hurkyll's Recall and Retract are bonkers. Just the one Grapeshot though? Seems very risky. Feels like you need some countermagic or at least something to back it up.
Day's Undoing is amazing, if you're running out of gas you just get another hand. I suppose it's better for you than your opponent most of the time, and must be pretty good against combo players who have a plan, forcing them to rethink pretty quickly. Has it always been better for you in your experience?
Awesome! I just really love whacky sideboard tech. This guy played Storm against me once, and game 2 sided in Twin. Of course I take out all of my removal and anything that that would be good against twin, and he trounces me. Game 2, he takes twin out and I've put in twin hate so he did it again.
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