I love this idea! Although here are some considerations to refine this deck. For one, you're lacking some tutors and cantrips. I would throw in some Serum Visions or Sleight of Hands. Drift of Phantasms is good for its transmute ability to search for your Grand Architect if need be. There is no reason to run play sets of Grinding and Summoning Stations, just add two more Treasure Mages and you're good to go. Silver Myr needs to go along with Stoic Rebuttal, they can be replaced with Remand, Spell Pierce, etc. Artifacts and Blue are my forte. Check out my deck lists if you're bored.
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oh supreme verdict, how the hell did i forget about that card. can't be countered? flipping sweet.
oh nice! i forgot about dawn charm for a second. there are a lot of variants to this type of deck. i feel that bounce cards are irrelevant to what i'm trying to pull off, although they are good options.
NO DARKSTEEL?! :(
this...is crazy
karn liberated might do well here.
i just made mine not too long ago. check out my version of eggs!http://mtgvault.com/ithinksmall/decks/eggs-sriracha/
i've always wanted to make a stuffy doll deck. wish he were cheaper to bring out.
conjurers bauble is used to put your second sunrise or faith's rewards back onto the bottom of your library so you never run out of them. this is why i added noxious revivals to put it back on top for added insurance
i'll explain-cracks knuckles and takes deep breath-1. you cast your cantrip artifacts with chromatic star, chromatic sphere and so forth (draw mechanism)2. once you have a good resource of those, around turns 3-4 you start to "go off" by sacking your artifacts and at the same time using ghost quarter to sack your own land to look for another. you would often do this if you have a second sunrise or faith's reward to return all permanents back onto the battlefield *hint hint*3. you'll go through this motion or cycle to cast pyrite spellbomb and deal 2 damage. it's a infinite mana/damage loops that usually ends around turns 3-4
add some walls. wall of denial is good.
i suggest helllrider only because a buddy of mine swung for 20+ damage with 2x hellriders and a bunch of little goblins.
why no etherium sculptors?
man, i love artifacts. http://www.mtgvault.com/ViewDeck.aspx?DeckID=410574
i like this. turn one, cast glistener elf. turn two, cast blighted agent, turn three, cast wild defiance and two mutagenics and swing with blighted....WIN >:D
NICE! i virtually had the same deck as yours, except i had 4x Wild Defiance's and ran with 4x Glistener Elf's. i've won on turn 3 many times with this. http://www.mtgvault.com/ViewDeck.aspx?DeckID=351125
nice. i need blanchwood armor in my stompy deck as well. skarrgan is sick as hell.
dude, this is similar to mine. i incorporate undying attributes with howl of the hunger pack and prey upon. http://www.mtgvault.com/ViewDeck.aspx?DeckID=393014 mono green all the way
overruns for the win! everyone keeps asking me "why do you have overrun's in your token deck?" i like to answer that by casting overrun with my 12+ tokens on the battlefield.
i run jace's phantasm. one drop and a 5/5 flyer what? trepanation blade works wonders too :D
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