Ishu512

10 Decks, 4 Comments, 0 Reputation

Also the deck isnfor standard so I can't play spell pierce. :(

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Posted 22 October 2016 at 10:56 in reply to #591576 on Mono-Blue Energy

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I was thinking the same about hedron think 1/2 may be enough for the ramp needed to get Ancient out. But the turtle is an interesting one as alot of the time i have spare energy wating for my win con, which turtle contributes too. Also i can easily use him to block early threaths. I feel he could easily be replaced by something with flying though as copter and aerial responders are a threat! But then again simply using ceremonius rejection on those copters is better. So maybe glint nest crane could do the job.

My only worry is that taking turtle out slows down the energy production and getting to that magic 15 for pummler is important too.

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Posted 22 October 2016 at 10:41 in reply to #591576 on Mono-Blue Energy

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Thanks. Will try it out. :)

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Posted 21 October 2016 at 22:53 in reply to #591583 on Mono-Blue Energy

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Hey. Thanks for the great feedback. I love the energy mechanic it's brilliant! I've thought about going multi-colour with this deck but i'm trying to keep it budget and the landbase is tricky with green. I do however like the idea of having some more control in the deck. More permissions will fuel the tower and could be great. I will test some soon and make some edits to the decks over the weekend. Would you suggest any obvious candidates to take out for the counters?

The engulf the shore synergy is great In this deck and is very good late game. I will try paradoxical outcome. Alsi i agree on minister the mill needs a deck built around it and like the comment below suggests Janjeet could be worth testing.

Thanks again for the feeback and suggestions. :)

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Posted 21 October 2016 at 22:53 in reply to #591576 on Mono-Blue Energy

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