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Handsizing your way to victory.
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im confused as to the purpose here....i c the point and advantage of having more cards, but other than that i think this deck has some holes.....to much enchantment destruction and far too many cards...and what is the point of Final Judgment.....y not sub in wrath of god.....and y not some classic draw cards like howling mine and Arcanis the Omnipotent
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Firstly, why is this a 90-card deck? There are plenty of ways to avoid milling yourself to death without the extra half a deck. Just keep up with the Wheel, use Feldon's Cane, or one of the many blue cards that shuffles one's graveyard into their library. You should have Howling Mine/Font of Mythos in here, since you can counter anything your opponent draws anyways. Library of Leng is overkill in here, and the control is great, but there is definitely more there than you need. I would take out Forsee, Final Judgement, Wing Shards, Leave No Trace, 1 Upheval, and Devouring Light for sure. While you're building such huge hands, why not throw in some Martyr of the Sands. They're fine for early defense (which this deck is lacking), and you can gain a ton of life with them later on. Also, have you looked at Words of Worship and/or Words of Wind?
The overall premise, dknight, is to win by way of cards in hand. Overbeing, the -Maros, Empyrial Plate. As for Final Judgement, the reasoning is that it gets around everything that avoids wrath. Indestructable, Persist, all of it. I might use Hallowed Burial instead. "Too much" is a dangerous term as regards enchantment destruction, especially in my casual play metagame. Trust me, it's necessary. Dragonchild, I can see your arguement about "too much control", except that this deck is built for multiplayer, where there is rarely enough control, let alone too much. The 90 cards is not so much to avoid milling myself as it is too allow myself the extra options. I'll look at some of the cards you've suggested, though. Possible updates coming soon.