Red Green Stasis

by Irrelevant on 06 March 2010

Main Deck (60 cards)

Sideboard (15 cards)


Sorceries (2)

Instants (6)


Artifacts (1)


Enchantments (1)

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Deck Description

Yes i know it sounds insane. This is a deck im taking to a vintage tourney tommorow. tell me what you think.

BAsically get out two ashlings perogatives, all creatures come in tapped and have haste. Ammy of vigor keeps my creatures untapped.

Static and Winter orbs keep my opponets board locked down, then icy keeps what little they get completely useless.

Dosan keps me safe from those nasty counterspells and those people who wanna kill my combo. Then, im either pinging you with fire or swarming you with elves.

Suggestions?

Deck Tags

  • Combo

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

0001129

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Red Green Stasis

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