Itchy Crabs

by Ironraven on 01 December 2010

Main Deck (62 cards)

Creatures (4)



Instants (12)

Planeswalkers (1)


Artifacts (3)


Enchantments (4)


Sideboard (15 cards)

Sorceries (6)

Instants (4)


Land (5)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

Basically, just another irritating hedron mill. I've taken strategies others use and stuck em together, I think the chemistry is nice. I haven't had a chance to test it out.
This be just the prototype, feedback would be nice.
Thanks!
EDIT: Added the flashfreezes to the sideboard.
EDIT: Moved 2 traumatizes to sideboard. Added Jace Beleren and 2 Treasure Hunts to main deck. Also switched 4 islands for 4 Evolving Wilds.
EDIT: Sideboarded 4 sadistic sacraments and 5 swamps.

Deck Tags

  • Mill

Deck at a Glance

Social Stats

1
Like

This deck has been viewed 1,183 times.

Mana Curve

Mana Symbol Occurrence

044000

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Itchy Crabs

I think you could switch out 2-4 island for evolving wilds

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Posted 01 December 2010 at 23:22

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Not a bad idea, I might just do that.

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Posted 01 December 2010 at 23:38

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To make it 60 cards maybe you could remove 1 Archive trap. sideboard is missing 4 Flashfreezes

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Posted 02 December 2010 at 00:41

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More looking into removing a traumatize. Archive trap can be pretty useful I've found in previous games I've played using my old black/blue deck. The fact that they can have continued usage is pretty nice, plus its very nice to have a couple in the first few turns of the game. Even more so against people running Elfdrazi decks that use primeval titans.
Traumatize though, I'd really only need one in early or mid game because as you use more, they become less effective, as opposed archive trap, which has continued usefulness through early, mid and late game.
And yeah, I completely forgot to put Flashfreeze on the sideboard. Oops. Thanks for pointing that out.

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Posted 02 December 2010 at 01:00

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i don't know. if you draw the 1 traumatize against "Elfdrazi" it'll just slow you down. Maybe you could just throw them in the sideboard then, as this guy down there said, add more draw

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Posted 02 December 2010 at 12:22

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need some more draw maybe old jace and treasure hunt( on average gets two cards)

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Posted 02 December 2010 at 05:56

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I'll try that out. Thanks for the advice ^^

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Posted 02 December 2010 at 15:16

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check out my w/r deck titled "I'M Canadian"
(I pulled my second koth with one booster pack)

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Posted 02 December 2010 at 12:25

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Oh, just an interesting note to all of you, the people in my current meta don't have access to the mythic eldrazi, soo I don't have to worry about them too much for now. Most of us are just getting in to the game, with a handful of veteran plays (including myself).
I'll most likely be making a variant of this deck, but have it be black/blue to deal with them once our meta... Evolves a bit.

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Posted 03 December 2010 at 03:19

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try haunting echoes, it realy destroys any deck...

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Posted 09 December 2010 at 14:43

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Personally I like Traumatize, especially if you can play it semi-early... 5 mana for 20+ cards is pretty sick.

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Posted 10 December 2010 at 08:39

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