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My mono white knight/angel deck! Features lots of low cost soldiers/knights and higher cost angels. Explorer's scopes get lands out fast, which not only helps get the higher powered angels out, but also adds to the initial rush of lower powered creatures. Friday's game stats: 3/0/1 First game: Basic kor armament deck. Journey'd his Armament Master right when it got out, revoked his stronger equipment. Students murdered him pretty fast. Second game: Mono red goblin deck. Didn't stand much of a chance. Third Game: This one was tricky, basic B/G infect. Luckily I decided to use my sideboard in the main deck this time around... Ratchet Bomb wreaked havoc. Fourth Game: This one was very interesting. Mono green ramp. Kept blocking each others stuff and nothing would die cause of his constant giant growths and my indestructible knights. Eventually I ended up with Platinum Angel and Deathless, and he had no exile cards. Then, he ended up with a Molimo, Maro-Sorcerer and Lanowar elves with around 300/300 each using some combo I can't seem to remember. We agreed to a draw after the 4th turn of this insanity.
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Take out a few cards and put in so you have them in groups of four! Checkout my U/W Control: http://www.mtgvault.com/ViewDeck.aspx?DeckID=136696
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Yeah, looking at it listed like this, I can see your point XD
hey my friend this is myoders214 i am here to tell you what i think ok. Sideboard: take out the Vengeful Archon and take out the Revoke Existence then add one more Ratchet bomb and add 4 Brave the Elements. Mainboard: you would want to have 24 lands not 27 so put 20 plains and 4 Emeria, the Sky Ruin take out the 4 kazandu blademaster, the 4 white knight, the 2 Elite Vanguard ,the 2 Kiabira Evangel, the 1 angelic arbiter, the 1 deathless angel, the 1 serra angel,then add 4 Mirran Crusader,add 4 Hero of Bladehold,add 4 Victory's Herald. then for the spells keep the journey to nowhere take out the others and add 4 day of judgment, add 2 more explorer's scope add 4 condemn Creatures: 20 4x Victory's Herald, 4x Knight Exemplar, 4x Student of Warfare, 4x Mirran Crusader,4x Hero of Bladehold Spells: 16 4x Explorer's Scope, 4x Journey to Nowhere, 4x Day of Judgment, 4x Condemn Lands: 24 20x Plains, 4x Emeria, the Sky Ruin Sideboard: 15 3x Ratchet Bomb, 4x Devout Lightcaster, 4x Celestial Purge, 4x Brave the Elements
First off, lands have been changed around. Thanks for pointing that out. Second, I'll think about changing the creatures around depending on how it does on Friday. And third, taking the Revoke Existences out gives me very little artifact/enchantment removal, in my opinion thats not worth sacrificing for 4 Brave the Elements.
that is true, it really all do depends on what friday is going to bring you see for my deck i dont worry that much about artifacts but i still do with what i can and have fun with i know i do and even though i dont win all the time but hey i love playing magic and having fun you see this is my very first time playing in tournaments but i have been play and collecting since i was 5 that was 18 years ago. I hope I did not mean to offend you but i was just giving my thoughts because i am a mono white color player all i know how to play is white i am trying to learn to do dual colors.
oh you didn't offend haha, I thank you for the advice! It actually did really well tonight with the original list, albeit Hero of Bladehold would have been very useful and I'll definitely consider putting 4 in. I'm still trying to learn to do dual colors as well. I haven't tried a multi color deck since the first Mirrodin block, and that was a 5 color artifact deck.