Honestly, as Zeus said, I'd switch out the Memnites for either Knight Exemplars. Indestructible is handy against pretty much everything but infect and exile decks, so can't really go wrong with that, and +1/+1 to pretty much everything you play? Not to mention, you have two of them, they boost each other up and it makes it fairly difficult for your opponent to deal with them. They are definitely one of my most used cards in my knight deck.
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oh you didn't offend haha, I thank you for the advice! It actually did really well tonight with the original list, albeit Hero of Bladehold would have been very useful and I'll definitely consider putting 4 in. I'm still trying to learn to do dual colors as well. I haven't tried a multi color deck since the first Mirrodin block, and that was a 5 color artifact deck.
First off, lands have been changed around. Thanks for pointing that out. Second, I'll think about changing the creatures around depending on how it does on Friday. And third, taking the Revoke Existences out gives me very little artifact/enchantment removal, in my opinion thats not worth sacrificing for 4 Brave the Elements.
Emrakul being sideboarded makes this mill user cry inside ;P
Seeing how you only have four cards that would be effected by Pyromancer Ascension, would it really by worth having? you might want to add a couple more spells in if you don't want to take them out.
Revoke Existence. Nuff said.
Yeah, looking at it listed like this, I can see your point XD
Oh, just an interesting note to all of you, the people in my current meta don't have access to the mythic eldrazi, soo I don't have to worry about them too much for now. Most of us are just getting in to the game, with a handful of veteran plays (including myself). I'll most likely be making a variant of this deck, but have it be black/blue to deal with them once our meta... Evolves a bit.
I'll try that out. Thanks for the advice ^^
More looking into removing a traumatize. Archive trap can be pretty useful I've found in previous games I've played using my old black/blue deck. The fact that they can have continued usage is pretty nice, plus its very nice to have a couple in the first few turns of the game. Even more so against people running Elfdrazi decks that use primeval titans. Traumatize though, I'd really only need one in early or mid game because as you use more, they become less effective, as opposed archive trap, which has continued usefulness through early, mid and late game. And yeah, I completely forgot to put Flashfreeze on the sideboard. Oops. Thanks for pointing that out.
Not a bad idea, I might just do that.