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Ok so there just about 15 ways to win on turn one with this deck.That right Vaulters . Turn One GGWP
Most Common Hand I get is Lotus Petal, Dark Ritual, Simian Spirit Guide, Gitaxian Probe, Undercity InformerSo how it work Lotus Petal, Dark Ritual, Simian Spirit Guide, got 4 mana 3black and 1 red play Undercity Informer {{1}, Sacrifice a creature: Target player reveals cards from the top of his or her library until he or she reveals a land card, then puts those cards into his or her graveyard} Target yourself seen you play no land your whole deck is gone. Put Narcomoeba into play, Flashback Dread Return, Target Angel of Glory's Rise then she kick, Put back into play Laboratory Maniac, Wild Cantor, Undercity Informer. Play 2 life for Gitaxian Probe and you win the game
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You need at least one land for Charbelcher to kill someone.
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When you run out of cards in your library, you would lose because you would have to keep drawing cards
You reveal cards you don't draw them, once you have revealed the last card you can no longer complete the step of revealing a card so you move in to the next step and discard all the revealed cards. You don't lose because this does not cause you to draw only to reveal the cards.
I see (Extra characters for the 10 character minimum)