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Allies, all 5 colors, based on W and G I tried sticking as much as possible to creatures, as non-creature spells become difficult to play with the Ancient Ziggurat. Harm's way is necessary in my opinion to protect my weak allies, to turn combat around and to destroy cheap mana-producing creatures. I switched from having all 5 basic lands in at least one copy plus Terramorphic Expanse x3 to mainly just the white and green and prophetic prism. I like it much better. Halimar depths are there to power eventual negates and for the simple reason that they are fun to play.
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