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Abuse Urborg. Make your opponent's lands swamps, then Swampwalk all over them. Target land destruction with Algae to keep your opponent off of key colors, keep your own land count down to avoid Tec Edge, lots of basics to beat blood moon and punish Path to Exile and Ghost Quarter.
Play Death's Shadow turn 1 off of Urborg, let it go to the graveyard. Play a second land, play Hunted Horror. Play Varolz turn 3. Turn 4, attack with a 20/20 Swampwalk horror after putting 13 +1 counters on it.Granted, plan A is weak to path and ghost quarter. Other cards in the deck disrupt your opponent and this deck will win the long game. Spreading Algae plus Urborg breaks lands, after a long enough time your Hunted Horror plus Swampwalk will win. This deck is inevitable if it can survive the first five turns. This deck needs ways to protect itself while also not being a worse B/G/x deck. I want to take the colors and explore them more deeply than Bob and Goyf. Honestly, this will probably never win a tourney, but a big black deck with early land disruption seems fun.
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