Irishbrand

15 Decks, 20 Comments, 1 Reputation

I suggest the Untap Combo + Wake Thrasher + Fling. Yeah, you have to drop red into the mix, but flinging a X/X Wake Thrasher is awesome and funny.

0
Posted 03 February 2014 at 09:11 as a comment on Horseshoe Crab and Friends

Permalink

Deck has been updated today. Here's a few notes:
I would like to add the following to main deck:
1x Jace, Architect of Thought
1x Syncopate
1x Far // Away

For the Sideboard:
3x Dissolve
1x Ratchet Bomb

0
Posted 10 November 2013 at 15:39 as a comment on Grixis Standard

Permalink

I have made changes to the deck with a lot of your recommendations being used. Let's Start:

Artifact: Added the Keyrune

Creatures: Just couldn't get Thassa in there. Yeah she's a god and indestructible and whatnot, but I'd honestly would rather use the bident. Call me crazy...

Enchantment: I went 2 Claustrophobia because of the devotion/removal. It was just that good. Any monstrosity or unblockables just can't work around it. It stops so many things....

Instants: Ok here's where my brain exploded. I couldn't have so many onesies, just not enough of the same potency. The big changes are the following:
2x Doom Blade
2x Magma Jet (Gotta love that Scry + Damage)
2x Far // Away (Too good to pass up on, in essence, could work better than dreadbore on creatures)
2x Syncopate (I see your point)

Lands: Matched to your recommendation

SB: I ditched swan song completely, both in SB and deck. Added 2x Anger of the Gods for additional W/G Hate. And yeah, you just can't steer me away from Turn // Burn. It just turns so much awesome creatures into moot.

Whatcha think?

0
Posted 27 October 2013 at 06:25 in reply to #406165 on Grixis Standard

Permalink

For Casual Play, I Will Keep It At 72, However, Should I Want To Go To Tournament With It, I'll Drop To 60. Or If I Go Standard With It I Will Drop Also. Standard Version Of This Will Lose A Lot Of The Worm/Wurm Power And Coat Of Arms, But W/G & Junk Is Looking Very Strong With Theros Coming in Oct.

Aside From Deck Size, Any Recommendations?

0
Posted 13 September 2013 at 15:45 in reply to #396391 on Wormy's Junk

Permalink

Hey, I just wanted to say thanks for giving me some ideas for building my deck. Thanks to you and everyone else who helped you, helped me. If you'd like, here's my deck. I'd appreciate any thoughts you may have.

http://www.mtgvault.com/irishbrand/decks/wormys-junk/

0
Posted 08 September 2013 at 03:22 as a comment on Standard: Angelic Wurm Factory

Permalink

Have you considered Obzedat, Ghost Council? It bounces on it's own, it's a 5/5 and works awesome with Trostani and the Angelic Accord.

0
Posted 07 September 2013 at 03:42 as a comment on Standard: Angelic Wurm Factory

Permalink

I have corrected myself, thanks for catching that! I can understand that having 11 creatures is too low. I'm looking into "Man-lands" right now. Do you have any further suggestions for creatures I should add or spells that I should take away?

0
Posted 07 September 2013 at 02:54 in reply to #393585 on Sunforger Offensive

Permalink

I too have a Sunforger deck. Yours is more creature based/ Metalcraft enhanced which is good from what I see. I used Auriok Windwalker only because I have Flamebreak in my deck. I don't think that your Sunforger is being used to it's fullest potential though. I suggest Warleader's Helix, Hold the Line, or Branching bolt (if you're feeling lucky). Point is with Sunforger is that unattaching it has to have a greater benifit than having it attached. It's a quicker & cheaper way to get your high end costing spells out faster. Risky moves like Ready/Willing would be great, but you have to Sunforge them or else it's dead weight in your hand. Unless you use dual/shock land.

Chandra's Phoenix is great with Red Planeswalkers and all red direct damage spells. Helps out in late game. If you would like to look at my deck for ideas or your own opinion, here's the link: http://www.mtgvault.com/irishbrand/decks/sunforger-offensive/

Good Luck!

0
Posted 01 September 2013 at 03:58 as a comment on RW Sunforger Artifact Spells

Permalink

I too have a Sunforger deck. Yours is more creature based/ Metalcraft enhanced which is good from what I see. I used Auriok Windwalker only because I have Flamebreak in my deck. I don't think that your Sunforger is being used to it's fullest potential though. I suggest Warleader's Helix, Hold the Line, or Branching bolt (if you're feeling lucky). Point is with Sunforger is that unattaching it has to have a greater benifit than having it attached. It's a quicker & cheaper way to get your high end costing spells out faster. Risky moves like Ready/Willing would be great, but you have to Sunforge them or else it's dead weight in your hand. Unless you use dual/shock land.

Chandra's Phoenix is great with Red Planeswalkers and all red direct damage spells. Helps out in late game. If you would like to look at my deck for ideas or your own opinion, here's the link: http://www.mtgvault.com/irishbrand/decks/sunforger-offensive/

Good Luck!

1
Posted 01 September 2013 at 03:58 as a comment on RW Sunforger Artifact Spells

Permalink

I highly suggest putting in Mirrian Crusader while it's still Standard. Use Red spells from Scars of Mirriodin for direct damage or creature removal.

Here's my W/R Standard. It's heavier in creatures, but still pretty fast for some other B/U Zombie decks. Modify how you see fit!

http://www.mtgvault.com/ViewDeck.aspx?DeckID=255659

0
Posted 04 March 2012 at 14:39 as a comment on WR Aggro (Standard)

Permalink

Here's what i'm suggesting, if you're still using this deck:

From Red's Side of the house: SHATTERING SPREE, Oxidda Scrapmelter, Manic Vandal, Metallic Mastery/Artillerize Combo, Scrapyard Salvo, Volt Charge, SLAG FIEND

From Green's Side: Viridian Corrupter, Tel-Jilad Fallen, Creeping Corrosion, Fangren Marauder, Deconstruct, Filigree Fracture

From the Multi Side: Decimate, Hull Breach, Tin Street Hooligan, Wreak Havoc, Vithian Renegades, Artifact Mutation

Hope you find these useful! SMILEY FACE!

0
Posted 07 August 2011 at 04:59 as a comment on Anti-Artifact

Permalink

Thanks for the breakdown on that. I just had to make sure before I lay the hurt on some people. If you wouldn't mind taking a look at my newest deck, I'd appreciate it.

http://www.mtgvault.com/ViewDeck.aspx?DeckID=217326

0
Posted 03 August 2011 at 00:32 in reply to #186985 on Bittersweet Symphony

Permalink

This is a great deck man, truly awesome.

But I have a question: When you crank out enough elf tokens with Flourishing Defenses, then you hit them with BSZ, would you create more tokens because all of the elves got -1/-1 counters and the BSZ effect would happen again or would it just be a one time hit?

Proxy is a form of flattery, so once I make my own, I'd appreciate a look at my version.

0
Posted 30 July 2011 at 23:25 as a comment on Bittersweet Symphony

Permalink

That I didn't know, but thanks for the heads up. I'm not making this an EDH cause it has no ED's in it. Just alot of Dragons. But I am in the process of building an EDH around Teneb. Any pointers for that deck or this one?

0
Posted 22 March 2011 at 03:15 in reply to #144399 on Jund Row

Permalink

Completely great Idea!!! I'll order some now!

0
Posted 27 December 2010 at 22:21 in reply to #109689 on The Saproling Wars

Permalink

I see your point about all of the cards you mentioned. Especially the Cultivate card. I think that I might wait another turn in order to gain and guarantee another mana drop the next turn.

0
Posted 27 December 2010 at 02:40 in reply to #109624 on The Saproling Wars

Permalink