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Sen Triplets was my first commander, and I absolutely love everything about it. In its current iteration, the commander is less important to the overall success of the deck, focusing more on a "playing with lego" approach to artifacts and artifact combos, but nonetheless Sen Triples is a great card that people hate to see, yet often do very little about once it hits the field.This deck can be played relatively passively, just setting up for the multiple big combos the deck has, most involving Prototype Portal, Clock of Omens, and Unwinding Clock. Bouncing and returning artifacts with ETB and death triggers (in particular with the help of Master Transmuter) allow me to abuse cards such as Spine of Ish Sah. The absolute game-winning combo is Darksteel Forge + Nevinyrral's Disk, when I have the support set up, or else I just control the game until I can safely cast Debt to the Deathless for death, which is often castable early on with the help of Blinkmoth Urn and the many artifacts in the deck. Alternatively, Blightsteel Colossus can quickly end games that drag on.
Recently, for variety, I've played around by swapping Sen Triplets and Sharuum the Hegemon as commanders, and I quite like how the deck runs with both of them.
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