Standard Gruul Mana Ramp

by inzendium on 15 June 2014

Main Deck (60 cards)

Sideboard (3 cards)

Enchantments (3)

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Deck Description

My friend had built a Gruul deck based on mana ramp, and I decided to make my own because it seemed like a blast to play. I focused on creatures that tap for mana rather than spells that fetch more lands, but I also gave the lands a chance to be powered up with things like Overgrowth, Wild Growth, and Into the Wilds.

How to Play

Put out lots of mana-generating creatures early on to get as much mana as possible. Xenagos also gives mana to help you out, and can give some freebie creatures after a few turns. You can also use enchantments for more land. There are several goal creatures here:
-Heroes' Bane climbs *extremely* fast, especially with all that mana at your disposal.
-Hydra Broodmaster can slam the opponent within a couple turns of being played with its monstrosity function.
-Lastly, (my favorite) Worldspine Wurm pretty much dominates the battlefield once it's out there.

Oh, and Chariot of Victory can easily seal the win with the trample+first strike combo.

Deck Tags

  • Gruul
  • Mana Ramp
  • Gruul
  • Budget
  • Standard

Deck at a Glance

Social Stats

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Likes

This deck has been viewed 1,783 times.

Mana Curve

Mana Symbol Occurrence

000847

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Standard Gruul Mana Ramp

Y U NO MARKET FESTIVAL?!

0
Posted 15 June 2014 at 17:23

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Overgrowth is less mana to cast, and there are hardly any cards that need red mana, so I'll be fine throwing in those Gruul lands and Mountains.

0
Posted 15 June 2014 at 21:36

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