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I saw Sasaya here and saw his potential for crazy mana ramp. Sure, it's not traditional, but it's fun and it will take your opponent by surprise.
Most of the time you may want to mulligan until you get Sasaya into your hand. Throw Sasaya out and wait until you have a solid 7 Forests in hand to use his ability. Then play some lands (you should then be able to pump out at least 16 mana by then) and throw some fatties on the battlefield. You can lower the amount of beatsticks if you think you need more mana concentration, or raise it if you aren't getting them often enough. Either way, it could allow you to get a massive creature out as early as turn 5.Suggestions?
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Made me laugh. Hitting the +1 like button.I thought about adding Vorinclex (to the sideboard). How about it?
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That's a good candidate. Holds them on the ground while they watch me tower over them.I'm pretty happy that this combo actually works well. It seems good on paper, but I don't know how well it would function if you put it to use. In fact, one of the reasons I started to like doing combo decks was because I saw your Stuffy Doll self destruction deck. I ordered that a while ago and have made a couple edits to it (Pariah, anyone?), and I have loved making up card combinations since. Thanks for the inspiration :D
I'm glad I was able to inspire you.: D