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Talrand gives you 2/2 flying tokens when you play instants and sorceries. This is a heavy control deck and relies on keeping Talrand in play as much as possible while you counter and bounce your opponents creatures / permanents back. I might need to add a Elixir of Immortality or some way to blink Archaeomancer a bunch in order to return used up instants and sorceries.
Don't let your opponent(s) play anything by countering everything or bounce everything back to their hands. Attack with your few large creatures. Keep Talrand out for producing creature tokens.
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NOTE: Set by owner when deck was made.