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Yo, i'll check out this deck and email you tomorrow. just came home today from grad trip, sorry for the more than a week of hiatus. will explain in the email. but at first glance, seems to be doing its job and fun deck, however, removal itself seems to be a shut down if lorescale coatl isn't protected, and counterspells can only do so much, as this is as far as i can judge from being tired, i'll take a better look at it tomorrow.
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Yoshi! =D I eagerly await your reply. Your initial criticism is greatly appreciated and considered.
AIGHT, FULL OF MIDNIGHT OIL AND METAL MUSIC PLAYING IN THE BACKGROUND. GET READY FOR SOME CRITICISM ENERSON! Ehhh, first of all, out of all the lands, i suppose cheap ones of guildgates would at least make it kinda safer for land fixing purposes? idk, outside of drafting, i don't exactly feel safe playing all basic lands of a two colored deck. just preference issues right there.your deck seems to be creature base reliance. no idea about your local FNM but i suppsoe control decks could be difficult to play against, due to your dependance of your cards being anti-creature tempo deck. but i suppose agaisnt heavy creature base, your deck can be a force to be reckoned with, especially all the bounce, tap and counterspells. my confusions areno.1: the 2/2 unblockable, he seems a bit lackluster. being a 2/2 isn't exactly a worrisome clock for your opponent, 2 damage a turn can be easily taken our by magma spay and lightning bolt and all that, seems to be meh in the deck of what you're trying to achieve. kalonian tuskar would've been still a great 2 drop but please do enlighten me on the choice. no.2: i understand the coatl, being an ovetime growing threat, but i think you can get cards to make him bigger, any card that can have an inbuilt draw effect and still make it a growing threat. i've found some like shielding plax, canopy cover, favor of the overbeing (useful for most of your dual colored creatures if you can find better ones) and even scarescale ritual for that benefit of a draw and card advantage also the negation of drawback from the growing +1/+1 counters. personally, (as you can tell), i'm an enchantment person, love auras and battlefield stickers. so yeah, still preference and idea of making your threat actually stick to the field, as again, counterspell can only protect your board so much, just finding an extra insurance can go a long way.no.3, I REALLY DON'T SEE KIORA'S FOLLOWER BEING IN THIS DECK. ENLIGHTEN ME, PLEASE, THY BEGS. other than that, your deck seems to be doing the job of bounce and turn back creature clocks of your opponent. in the modern format, i suppose that's a useful ability and annoying opponent to go against. still not exactly onboard with this deck, but do correct me, your main goal is just tap, bounce back clock setting type tempo deck right?
Ah! My logic is as follows (it has a high probability of being wrong): The Jhessian and the Follower are my attempt at effecient two-drops. When I first made this deck, it was mostly 3+ mana creatures, and I desperately needed some two drops. Apparently a good aspect of tempo is creature efficiency, and 2/2 for 2 is pretty efficient. Usually only creatures in double green are more efficient, and I didn't pick any of those creatures because the probability that I'll be able to summon them by turn two is less likely (I understand that my currect two-drops also have two colored requirements, but my logic is that I want both colored mana anyway, so I'd rather mulligan with a Kiora's Follower and no Islands than to keep a Kalonian Tusker with no Islands because I'll need the blue mana very soon anyway, so that Kalonian Tusker is going to only minimally make up for not having blue mana.) Two drops are almost always going to be taken out by burn spells, so that's just something that I have to live with happening. My choice on these exact two drops are because Kiora's Follower is a reliable source of mana ramp (maybe not, since I only have one thing that's four or more mana, but I've kept many a sample hand that only had two lands and a Kiora's Follower, and while I didn't draw lands for the first few turns, Kiora's Follower still allowed me to hit my three drops by turn three despite having two lands). He's even better than many green ramps because he can provide both green and blue, and his utilities and stats are far better than Voyaging Satyr. Jhessian Infiltrator is simply a way to put a clock on my opponent, like you said. I understand that he, by himself, isn't going to put my opponent on edge, but if I can even get my opponent to 16 compared to my 20 by the time my opponent is able to start developing his board (because I've run out of counter fuel), then I'd like to think I'm in a good position. The best part that sets him apart from other 2/2s is that he can still keep the clock running after my opponent starts developing his board due to unblockability. I hear that early 2-power fliers are great for clocks, so this is following that idea.As for the Coatl, I was actually going into this deck with the idea that I'll draw cards to make him more threatening earlier, but my logic turned into this: If I have my Lorescale Coatl on the battlefield, then because my deck is based around him, that should mean that I'm on the winning edge (considering I'm not massively behind and he's hitting the field on turn 20). To me, that means that card draw then becomes more win-more. However, if Lorescale Coatl isn't on the field, then card draw doesn't really help me out in a losing situation. If my interpretation of tempo is correct, I want to hit my control on the field on time. If I spend my third turn casting Divination, that means that it's a turn I spent not affecting the board and giving my opponent an extra turn to do something. Of course, now I have more control in my hand, but I would rather have controlled the board on the third turn rather than try to play catch-up on the fourth turn. Explore was my attempt to gain tempo even without a Lorescale Coatl on the field, but many a Sample Hand found it unreliable, as I would often cast it on the second turn, play the third land from my hand, but not draw into a fourth land, leaving me with three lands on the third turn, which would've happened without Explore anyway. I'd rather play something tempo-y on the second turn and done something else on the third turn. Of course, when you can draw into a fourth land, it's awesome, but I didn't find that to be consistent enough. Of course, since this is all hypothetical, I have no idea how actual games would go.Also, I'm actually not quite a fan of aura enchantments. It's really just our different playstyles, but I've had many experiences where I would draw plenty of enchantments and few or no creatures to cast them on. I prefer cards that don't require monsters to be on your side of the field, but that's just a personal phobia. I'm positive it actually works quite well, but I can't get past it.As for lands? I simply don't like duals for what are supposed to be fast dual-colored decks. I don't really have the money for lands that come in untapped, so that's what's happening with that.Anyway, that's my thought process. You are definitely allowed to counter-argument as you like. =P Have a good day, Yoshi!
ahhhhhhhhh okay okay. understood. your deck is not exactly within my grasps of likings to be honest, not sure how to improve it without adding the yoshi-preference to it. but glad you like the deck yourself, that's pretty much all that matters. has this deck performed in real situation yet?we should really get ourselves some skype battle time with our cards (your real ones with my cheap ass proxies cause i'm broke and far away from normal civilization) haha. my best buddy is into magic now after hard convincing to try it since he's a hearthstone player just like me. but i've been learning magic online for a while and took me a while to understand so yeah, will take a while for him to understand too. I'd like to challenge your deck, see how powerful and how it fairs against your arch-nemesis archetype! LES ENCHANTEMENTS! (evil laughs). sorry for the lack of response these few days, i was having a holiday trip planned by us graduates after finishing our IB course. pretty damn fun times, at a cheapass but beautiful and worth place too. Vietnam is such a nice place to live in.
Dude! I'd love to hear about your excursions in Vietnam. =) I've always wanted to take a trip with my class, but due to our number of people, coordinating might be tricky. My deck hasn't been in an actual situation yet. I bought all of the cards and they came 10 days ago! The problem was that my friend was out of town until Tuesday and my other friend is so caught up with his new girlfriend that he doesn't really have time for us. =P I would love to Skype-battle with you and maybe your friend as well. I don't know how I didn't think of that idea sooner. However! To be fair, most of my decks get a shaky start, so just be warned that it'll probably leave a bad first impression. However! I will conquer those enchantments someday! Maybe I'll just sideboard four copies of Dismiss into Dream just to see if I can ever actually have the mana to play it. XD
my skype - yoshi_adams
HEY LOOKIE! ANOTHER STANDARD ENCHANTMENT DECK I'V BREWED! (yoshi snickers)http://www.mtgvault.com/yezhma/decks/standard-gurren-lagann/(gurren laagen is an anime series i've watched recently, love the show, check it out!)its so sad and quite a pain that 90% of the deck cost to get those cards are all lands... (yoshi cries on the inside of himself and his wallet).
Wow! That's really cool. It's like...it's like goodstuff hexproof + goodstuff enchantments = win. I've heard that a common problem with those types of decks is getting the ratio of creatures to enchantments to be good, but I feel that with the scrylands, you can probably pull it off. I might be inclined to put more in if I were you, but it looks like you've thought through the mana base well enough. I mean, you probably got it to be as cheap as possible while still being a decent mana base, so I wouldn't try to interject my financial ignorance into the deck. =PGurren Laagen? I should watch that. I recently watched Kill la Kill and I'm almost done with Onepunch-Man, so I was looking for more things to read/watch. Thanks! I'll give that a try.
if you like kill la kill, you'll love gurren lagann, same director as KLK so you'll see the references and same style. wellllll, that deck isn't budget, itss the IDEAL deck if i had all the money in the world, but as of at the moment, i'll probably just leave the deck as it is, i'll make it budget when i actually buy the deck for reals.
Good luck doing that. =P We should set up a time to play Magic on Skype. In the meantime, I'll start watching Gurren Lagann once I can finish watching the last Pro Tour coverage.
got my skype right?
Yeah! Just to help plan things, do you know how far away we are in time? Like what time zone you're in? I'm in the Midwest of America.
+8 GMT is my time
yo, gimmie your skype instead, i don't seem to have found your friend request.
Alex.Enersen Sorry! I've been kinda busy, so I haven't had time to send you a request. My bad. =(
addeddddddddd (needs to be this long cause of 10-character requirement to reply, ironic that i type this message in addition, lol).
Haha! Actually, the only reason I asked for your time zone earlier was bcause "Yeah!" didn't suffice the 10-character requirement either. =P
still no acceptance buddy. i got a fre pack from my friend ordering singles for me, pulled a teysa, envoy of ghosts and spike jester. not the best of packs, but quite happy with it. i went to go see my LGS in singapore yesterday, and dude, i don't fit in. magic is one thing i can adapt to, but being away from singapor for too long and the social culture is just too much for me to handle. nothing like feeling like a white boy in the asian community. ah well. the meta in that shop was reallyheavy expensive deck players, all the shock lands, foil jaces and crap. damn man, they all got lotta money to spare.
I'm sorry, dude. =\ That sucks. I mean, you always seemed pretty competitive, but I guess it's nothing compared to actual spikes, eh? =P Don't worry. We're your LGS now. You don't need them!
haha i am compeittive! my dirty cheap blue deck will eat these decks alive! since nobody plays protection against blue, it'll wreck their plans and stuff. Stormbreath? no problem! blood baron? Thanks! desecration demon? woop woop! supreme verdict?! well you just blew your board buddy. haha.http://www.mtgvault.com/yezhma/decks/cheap-shot/nah, what bothers me is just local culture, singaporeans tend to have their own dialect of english, i mean i can speak it but with chinese backgrounds, i'm a sitting duck. but oh well, doesn't mean that'll put me off. haha thanks bro, but EVERYWHERES MY LGS! awwww yiss.
Haha! That's awesome. Correct me if I'm wrong, but I'm assuming that Hour of Need is your wincon? And what a marvelous wincon it is. =P
haha thats ONE of the wincons. if they have nothing worth stealing, i'll just turn my crappy merfolks into 4/4 sphinxes, if not i'll just use daring theif to steal their blood barons and stuff. how could you have not see that? :D springleaf drum and triton tactics to tap/untap that inspiring creature :D
Haha! I've always loved Daring Thief. Glad to see you're putting him to good use. =)
dude, you gotta stop being busy man, it's taking a toll on my solitary confinement as an only magic hobbyist. lol and i taught my homeroom teacher magic too. woot woot.whats your thoughts on commander?
I've always wanted to try commander! The only problem is that my collection of cards is severely lacking. I mostly get my cards from buying singles online for a specific deck, so they are bought for a specific synergy. I'm not sure how I could group some random-ass cards together to perform for a completely different synergy. :o
damn buddy you sure are busy lately :P