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Not necessarily the most effective deck, but fun when you try it. Your focus is to get out as many lands as possible + a training grounds (don't really need 4, but just to be safe). Then bring out a Sphinx and hopefully 2-3 Erasures, and just let loose with 1 cost draws.
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Damn, this deck has some nice cards boss. I really like what ya' got here, the Sphinx's are nasty as well as Erasure & some of your spells there. Only thing I'd recommend is putting in a couple Deathrender cards to pull your Sphinx out faster/instantly, etc. as well as other creeps in the deck. Nice work boss, I give ya' 9 stars for this guy! I'd appreciate a review/rating on a deck I have in my profile as well. Thanks again for sharing this deck w/ everyone, good work; keep it up.
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