i explain the deck, so everyone can understand the synergy, and the combos i have here!
Arbor Elf - (G) 1/1 and u can untap a forest, so basicaly ith a mana gain creature, and also a Druid (!). Helping u with blocking and pumping the mana, also have synergy with the base concept.
Elvish Mystic - (G) 1/1 with a mana gain ability. Also a Druid (!).
Llanowar Elves - (G) 1/1 with a mana gain ability. Also a Druid (!).
Elvish Archdruid - 1(G)(G) 2/2 LORD ( meaning of Lord in MtG: A creature who gives +1/+1 counters to similar creatures while its on the battlefield
Other Examples:
- Lord of Atlantis (this card was the name giver card for the Lords)
- Goblin Chieftain
- Lord of the Unreal
Elvish Archdruid-s tap ability is simply amazing. With the one drop mana gainers and with him u can gaine insane amount of mana WITHOUT taping a single land.
Also a Druid (!).
Elvish Harbinger - 2(G) 1/2 also have a mana gain ability and more importantly u can search an ELF card u need (usually Elvish Archdruid or Gilt-Leaf Archdruid).
Also a Druid (!).
Elvish Visionary - 1(G) 1/1 shes bit of an underestimated card in my opinion, but in this deck she really shines. In the deck u can get insane amount of mana really quickly so u need every draw u can get to evade the top deck mode (when ur hand is empty u have pnly the top card of your deck to play every turn, thats called Top Deck Mode). Comes cheap, Draw, great blocker.
Mul Daya Channelers - 1(G)(G) 2/2 ok this card is just amazing in this composition.
1.) have a mana gain ability (great news for the Genesis Wave)
2.) ur decks 60% are creatures, so it will become a 5/5 beater
3.) u can see ur top card, what could be usefull if
- u have a Elvish Harbinger, so u will not waste his ability if ur wanted card is in teh top
- u will NOT USE Genesis Wave when u see it in the top
- u can mess with ur opponents mind and the gor scraed and eventualy make mistakes
- u can draw it iw u need with the Elvish Visionary
4.) Also a Druid (!).
Gilt-Leaf Archdruid - 3(G)(G) 3/3 ok so...this is the card what makes this decks combo
- whenever you play a DRUID i draw a card. i need to mention that the deck has
32 (!) Elf Druid creatures!
- "Tap seven untapped Druids you control: Gain control of all lands target player controls." so....basicaly...u can get this card out at t4 with the 6aditional Druids, so u can get all the lands.
NOTE! this card DOES NOT HAVE A TAP SYMBOL, just saying "Tap seven untapped Druids you control" ! This means that if u PLAY IT U CAN TAP IT to use its ability!
Since the activated ability doesn't have a tap symbol in its cost, you can tap creatures (including Gilt-Leaf Archdruid itself) that haven't been under your control since your most recent turn began to pay the cost.
The second ability's effect has no duration. You retain control of those lands until the game ends or until some other effect causes them to change control.
if u dont belive me then read this:
http://magiccards.info/mt/en/124.html
- ohh i almost forgot...Also a Druid (!).
Nissa's Chosen (G)(G) 2/3 this is the only non-Druid creature in the deck, but it still have its place. so first of all, Nissa Revane-s +1 ability is working only with him, and its awesome. u can search it play it if u need you can chump block (blocking one creature with multiple creatures), becaulse its ability he gets beck to the libary, simply just search it again and thats all. ( This is the circle of life ><).
He is great against early threats, and he is out of Shock range [the card "Shock" is refered to the burn spells with 2damage || Out of Shock Range means the opponent cant kill it with just 2damage (a Shock)] too.
Nissa Revane 2(G)(G) 2 the only planeswalker in the deck (there is no other Elf planeswalker :/ ).
"+1: Search your library for a card named Nissa's Chosen and put it onto the battlefield. Then shuffle your library. "
it is pretty straight forvard. for one loyality counter you also get a 2/3 Elf.
"+1: You gain 2 life for each Elf you control."
so becoulse the manaramp, the draws from Elvish Visionary and Gilt-Leaf Archdruid + the Genesis wave you will get a lot of creatures...all of ur creatures are Elfes.
You have 36 Elf Creatures in teh deck....mening u can get 72life/turn + a loyality counter. you need it against burn decks and mono black who loves u when u are below 10 life.
"-7: Search your library for any number of Elf creature cards and put them onto the battlefield. Then shuffle your library."
ok there is the trick part: when you get there u won teh game.
Why?
i explained it when i wrote abput Gilt-Leaf Archdruid.
even if u put every elf to the battlefield from your deck, he CANT SHOOT Gilt-Leaf Archdruid DOWN BEFORE HE COULD USE HIS ABILITY!!!!!
Why?
- this is your turn so the prioroty is yours.
- he CANT kill Gilt-Leaf Archdruid with an Instant spell, before he can use its ability
-> he will got no lands left when you pass the turn
....so this means you have all your elfes, a lots of lands, and he have only what he/she have on the battlefield.
Genesis Wave X(G)(G)(G) for X you get creatures and lands UNTAPPED(!)
needless to say, that you have a lot of creatures whose job is to get you a X=10+ Genesis Wave.
Oran-Rief, the Vastwood ok this is a tricki one, i just thought about that card and i need to test the exact number the deck need.
this land is AWESOME! has a great synergy with both Genesis Wave and Nissa-s ultimate too!
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Side:
NOTE.: The side contains 13 Enchantments. Why enchantments?
Genesis wave tells you tu put every PERMANENT to the battlefield. so you can drop creatures, enchantments, artifacts, planeswakers, lands with it. thats good to know! :)
Quest for Renewal 1(G) so you WILL tap your creatures, for mana, for more mana, or just for attacking--->you can attack with everyone on board then pass the turn, untap everyone so you can block too. simple.
Raking Canopy 1(G)(G) 2/2 with every green deck you need something to proteck yourself from creatures with FLYING. Flying is greens nightmare. Raking Canopy is a great tool to prevent your opponents Flying creatures from attacking.
Ezuri, Renegade Leader 1(G)(G) hes great against burn with his ability to making othert and himself too regenerate for (G). and he has a multykicker Overrun inside of him!
The reason hes not in the main deck coz hes not a Druid.
Seal of Primordium 1(G) a great tool against artifacts and enchantments. works really well with the deck.
Bow of Nylea 1(G)(G) it gives +1+1counters, returns cards from graveyard and givin teh elfes deathtouch!
Asceticism 3(G)(G) great against spells that needs targets, and also great against wipers like Day of Judgement, coz the regenerate (remember, u have LOTS of mana).
I hope i showed some cool moves and teached you some useful information!
Peace out!