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NOTE: Set by owner when deck was made.
Nice deck and my friend plays this. I would personally add 4 Glint-Sleeve Siphoner for card draw, Aether Hub to help it, 1 Hashep Oasis for extra damage, and 2 Ifnir Deadlands for extra removal. Not sure How Lilliana helps the deck so i would drop it and main the Vraska for game 1 artifact and enchantment removal. Also a 2/2 menace pirate is better than a 2/2 zombie that mills your very important cards!I'd remove:2 Overcome (too expensive for a sorcery and mana better spent expanding your board with creatures)1 Journey to Eternity (2 main is fine in my opinion especially with the added card draw from Siphoner)1 land (Deck runs well with 24 land)This will make space for the 4 Glint-Sleeve Siphoner which will add card draw and another menacing threat.Just my suggestions. :)
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Those are some really good suggestions. Thanks so much for your input. I'll definitely make some of those changes if not all of them.
So I removed Liliana and put vraska in the main board. That's just a solid idea. Not sure why I need Liliana when I have Journey to Eternity to return things from my graveyard anyways.I liked having Overcome, but I think you're right. It's slow and probably only fits in the Merfolk matchup. So i'm going to keep it in the sideboard.
No problem ;-)That looks pretty solid to me now.I play Grixis Improvise and play against this deck a lot when my friend and I test and Vraska is a nightmare! So hard to get rid of because she can protect herself in two ways 1) creating a blocker 2) killing a threat!He plays 2 Lifecrafter's Bestiary main and the 2 Journey's in the sideboard because people often side in more removal on game two so it's more relevant. Game one the card advantage of the Lifecrafter's Bestiary is usually more useful. This is just his choice and a little metagame dependant, but worth baring in mind.Glad I could help and good luck in your games.