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NOTE: Set by owner when deck was made.
You could probably dump the slow lands. I think Botanical Sanctum and Unclaimed Territory make up for color flexibility.
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Should I change them for evolving wilds or basic lands?
I'd go just basics. If you swap for islands and forests, you'll have 16 lands which can produce Green Mana, 15 lands that can produce Blue Mana, and 8 lands which can do both. You should be able to hit your 2-drop creatures without a problem. This deck has enough creatures with high mana casts that land draws aren't as critical. If anything, cut down on lands and add 1-2 counterspells.
Thank you for the advices