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This deck began as a clone of total land control by Adamantian. http://www.mtgvault.com/adamantian/decks/total-land-control/I made some adjustments.
Play lands! The goal is to lock the opponent down with Crucible and Winter Orb with Wasteland and Tabernacle and Maze of Ith and other obnoxious lands, eventually winning with Dark Depths + Thespian's Stage or simply milling them out by stalling for enough turns (with them on the draw or assuming that they drew a card or two during the game).
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I like it a lot! It seems like this version could even be competitive to an extent. I think that the four tabernacles is a bit much, but it makes sense because you can sac them to dust bowl. I love the inclusion of winter orb and am not sure about hall of mist. Also, having the sideboard is nice. What do you think of running a couple copies of not of this world? I think that would be nice with dark depths, but I'm not sure. I'll try this deck out in the meantime. Also I'm sideboarding ghost quarter for decks without basics.
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I ran the full set of tabernacles because with winter orb, they're basically a cataclysm every turn.
Not of this world would work to stop them from killing the Marit token, so it could be viable if you're scared of removal super-badly. I honestly don't know how good it'd be but I suspect that with the land denial already that it's probably fine as is.
By that I mean, the land denial plan acts to blank removal already.