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Modern Mill - Non-budget.In today's fetchland heavy Modern environment, the deck's goal is to resolve 4 archive traps to win.Deck Core:4 Archive Trap4 Trapmaker's SnareX Extirpate/Surgical Extraction4 Gitaxian Probe / 4 Black Disruption Spell of ChoiceBlue Permission and Black disruption has always been a strong combination in formats as diverse as today's Modern environment. I feel that a mill strategy poses a substantial threat to many of today's top decks. Let's examine the matchups:Splinter Twin and other fast combo can lose to a well timed seize + extraction effect. Slow combo like Pod or Scapeshift loses to mill. Aggro can be beaten by a combination of pulling out the big threats before they can land them and countering what's left. A good suite of sweepers and removal post board can help against the aggro matchup and bounce post-board deals with leyline and other hosers. Control may give us problems, but the number of dead removal spells they have pre-board almost makes up for their counters. Also since they need games to go long and like to draw cards, they only make our job easier for us in the long run.
This is a control deck with a combo win. With this deck your opponent is on a 52 turn clock from the start. Resolve 4 Archive Traps and that number becomes 3. Our goal is to neuter our opponents deck, grind it away into insanity, and win knowing that we have what it takes to make mill successful in Modern. Who's with me?
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add haunting echoes
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I feel like Haunting Echoes is kind of clunky for Modern. If it resolves, I pretty much win, but I'd rather just resolve 4 Free Archive Traps to win.
then what about jace, memory adept?
I think running big hitters is probably not a good idea for this strategy, I don't want to tap out and do most of the milling on your turn.
Nice deck I like how you have Archive Trap, Snapcaster Mage and Trapmaker's Snare, and with everyone running fetchlands this deck should go off pretty quickly. Mind Funeral, Hedron Crab, or Jace's Phantasm comes do mind but, other then that this deck seem pretty solid.
Mind Funeral is a with CMC > 2 so I don't really want to tap out to cast it on my turn. Jace's Phantasm is basically a blocker in this deck and turns on my opponent's removal. Hedron crab dies to basically everything but is the one I'd be most likely to run of the 3.
I like the trapmakers snare angle, and especially love your manabase! But!!! All modern milldecks that have ever won top 8 share a lot of keycards. I've built a primer for serious modern millers to start from... http://www.mtgvault.com/wickeddarkman/decks/wdms-modern-mill-primer/ I also have the "newest" top 8 modern mill stored, with comparative notes on it's predecessors: http://www.mtgvault.com/wickeddarkman/decks/franck-becquets-esper-mill/ Try out using the primer after studying franck-becquets mill :D
Woah, I didn't know Darkness was a card. That's cool.
I'm attempting to build this in a weird vein of instant speed combo/control. I've been playing around with all sorts of kooky ideas because I think mill is very underrated in Modern and the right deck just hasn't really shown up yet.
I believe that mill will rise too: http://www.mtgvault.com/wickeddarkman/decks/fast-reliable-modern-mill/ I also believe that the only real way to get mill to be a solid archetype is to solidly copy what's working instead of building too many individual designs. Why reinvent what's already out there. I'm also pretty stubborn and still play my own stuff despite that belief :D I also think profane memento might change mill enough for it to start winning.
I like the deck i really do. I do however see you having problems at a good sized tournament. There are a lot of fetchless decks out there in the Modern scene now. Merfolk, Burn, Hate Bears, etc... They will absolutely punish your deck. I see you have a sideboard to help in that area, but it still won't help. You need those archives traps to go off. And with these types of decks, that's never going to happen. You can only stall for to long. My advice would be adding more mill cards and/or another win condition. Just food for thought. Good luck and I do appreciate people that actually enjoy deckbuilding and not just netdecking.
In my experience with Burn I can say for sure that most decks run 8 fetchlands, I mean even Infect plays 8 fetches! Hate bears might be this deck's worst matchup but I think I can just hope to dodge it because it's not that popular (even though one of my friends plays it -- in GENERAL it's not that popular).
Against bears or budget I just have to seize + extract/counter enough threats and then start EOT milling once I hit 5. The hard-cast Trap plan is not a good one, but hopefully it can grab away a game or two.
Sounds like you play it lot! How far have you gotten with it in a tournament? My best design have only gotten me 3 out of three matches but is good at gathering points. 6 in the average tournament. Since you have experience with mill I can suggest that you try to play with noxious revival. It will interact very well with snapcasters, and may let you run a more landdestructive style with your 4 ghostquarters and it works well against reanimate strategies when timed well. It also let you create your sideboard with the aim of really devastating stuff that annoys you... Try it out!
I'll test it out here in the next few weeks and get back to you. I love that it's an instant so I can "draw" the card I want from my grave for 2 life by casting it on my upkeep.
Also, noxious might convince me to play more draw spells. Archive Trap, Noxious Revival it, Remand your spell, Archive Trap, doesn't sound like too hard of a play to pull off.
remand and visions of beyond are plenty draw, but if you really want to go there, use gitaxian probe as it allows you to know WHEN to play the important stuff. I once used snappy, gitaxian, noxious and wastelands to play a landdestruction thing in legacy, so that part will work okay but might need counterbackup. BUT! In general milldecks with counterspells tend to have more trouble in winning than the designs that use discard instead, so cutting mana leak will be obvious. Remand can be excused in designs with surgical extraction and extirpate as the knowledge of what they have in hand may let you remove the right stuff :D You might also want to try out 3-4 augur of bolas instead of snappy, and maybe 1 oboro palace in the clouds and 2-3 shelldock islands.
I already run 4 gitaxian probe and a full discard suite.
Have you considered hedron crab? Goes well with your fetchlands. But really nice deck, what's the average amount of turns it takes to kill?
It really depends on draws and your opponent's deck. This deck can win T1 (or T2 their draw step) by resolving 4 archive traps.
Judging from the amount of mill, and the ways it can be reused, I'd say turn 7-8.
Turns out mill has been a lot more successfull than the 8 decks I've been archiving. The site I usually use to keep a look out for things seems to have less coverage than other sites. This means that I have missed out on covering about 20 other successfull milldecks. The "perfect mill" is already evolving and popular enough, and very different from the majority of the 8 decks I stored. "Perfect mill" in modern is close enough to the builds I usually write about with two large exceptions: 1: It's esper-colored, and has it's focus on 2 trapmakers snare and 4 path to exile to support the archive traps. 2: It generally prefer snapcaster mage instead of the augur of bolas's that seem to work within the designs I've previously stored. It's pretty annoying to find out that I've missed so many mill-designs when I am collecting them all. Here's a link to it all: http://www.tcdecks.net/tipo.php?archetype=Mill&format=Modern
I'm excited about updating this after getting the new fetches.
They are old fetches :D But it will rip modern apart in the wake of redesigns that will follow. It will probably be interresting to study.
Ive witnessed a turn one win with 4 archive traps in the opening hand, and your opponent plays first, cracks his fetches....
That is the absolute best thing ever. Was he using this list?
IT it was a similar list, i cloned it to the vault- http://www.mtgvault.com/zaklax13/decks/mill-bu-tourney/