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For the anticipated m14-m15 "super"-standard format.The list has evolved:<ul> <li> Shrapnel Blast is only good in those matchups where it extends the reach enough to matter. <strike>moved to sideboard and reduced to 2. </strike> Then Removed.</li> <li> Dissolve is fast enough to matter, +4, moved negate to sideboard and reduced to 3. </li> <li>Judge's Familiar's Ability is relevant against removal, often protects Angel for a turn or 2, +4.</li> <li>Chandra is a solid choice for midgame advantage and can close out a game and kill chumps.</li> <li><strike>Turn//Burn was useful in enough matchups that it is mainable.</strike></li> <li>Magma Jet is needed for Draw Consistency. Too many bad draws maindeck with Turn//Burn over it.</li></ul>
Turn 2 Ensoul Artifact or Turn 3 Illusory Angel are optimal plays. Big pyromancer draws also can wreck games though.How to cheat out Angel T3:1) Hold an Ornithopter2) Hidden Strings (leads to some crazy plays, don't forget cipher is cast!)3) Springleaf Drum your T2 play.Turning into a control deck is possible for Game 2/3 against aggro. Side out anything that dies to Anger and side in Angers, Sprays.
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http://www.mtgvault.com/viagrasaurusrex/decks/running-with-scissors-2/This is my version of the deck, I don't run angel as I'm not exactly sold on it yet.My version is more of a Izzet Affinity deck, rushing out those 6 drops on turn 3.Those smiters I assume are there for all those waste not brew?
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Exactly! Hand disruption is going to be really good for the next three months.
The list has changed, waste not isn't really doing a LOT in mono-black right now.
Heyo! Looking at this deck, I'm really digging it, but I think some more artifacts would be needed if you'really gonna run 4 ensouls & 4 shrapnel blasts. Maybe goblin kaboomist? I would also recommend some cone of flames, but It's up to you. Happy brewing!
I think running hammer of purph is a good game plan, It lets you waste extra lands to make artifacts and it gives everything haste.Plus its an artifactHe does need to up the artifact count though.
So far in testing, 11 artifacts has done the job surprisingly well. If you get flooded, though not optimal, izzet charm can help weird draws. Also magma jet gets there.
I went up to 12 and moved some things around.
I removed Shrap Blast as it's too inconsistent.
Cool deck, I hope you do well with it.