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Celestial Kirin caught my deckbuilder's eye a few weeks ago and I've finally gotten around to brewing with it!If Kirin resolves and survives a turn, then 12 average/below average cards in the deck become instant 2 for 1s or better. Draw a card, blow up every 1 drop in play? Find an answer, destroy your board? Divination to kill your Geist or Lily? Those interactions alone make it worth trying out I think.I mean come on what other deck makes The Unspeakable a passable card?The rest of the shell is a pretty standard UW control deck with counters, snapcaster, and another Celestial win-con: colonade.
I'm not sure how often you want to play kirin on turn 4, but disrupting shoal has your back if you decide to do so! With an active kirin you win against any aggro or permanent-based strategy that relies on 1, 2, or 3 drops to win.
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