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basically get as many 0/1 tokens onto the battlefield. theres enough pump enchantments and creatures to make them a huge threat. broodwarden = 2/2 tokens beastmaster makes 5/6 tokens. typically you should be making at least 3 every turn after turn 3.
turn1: forest, mysticturn2: land, nest invader, 0/1 eldraziturn 3: land, awakening zone, nest invader, 0/1turn 4: 0/1 token, beastmaster ascencion, swing with 4 creatures, brood birthingturn5: 0/1 token, broodwarden, swing with 8 7/7s and a 6/6 mysticsubstitute coat of arms on turn 4 for swinging with 2 4/5s and 2 6/6s followed by 7/6s and 9/9s
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