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Destroy their lands, alter their lands, steal their lands, whatever. Then islandwalk them. May need to add more creatures to speed it up but really I don't mind stalling and annoying. Or add counters or removal to deal with any creatures that sneak through. I play usually against people who can't utilize blue at all so naturally this deck would have a bit of trouble with blue. Any advice for this deck would be greatly appreciated. Possible additions or replacements in sideboard. Wrexial would be easy to get by using an enchantment on on my island to make it a swamp. First Edit: Dropped a Map, 2 Restos, and 2 Fabs, added 2 gilded drakes and 3 into the roil. May decide to add more later and possibly lower a couple of my enchantments. Second Edit: Dropped previous adds due to them being only temporary removal. Added 2 Counterspells and 3 Negates. Also dropped Stormtide and an additional Map to add 2 Inkwells. That way I can play them even if they get discarded, milled, whatever. Third Edit: Dropped all Remove Souls now that I ordered the 2 additional Counterspells. Threw in a Memnarch for using up extra mana when I don't have anything else to do. Since Memnarch can also benefit from Restos and can also steal lands in addition to creatures I feel it add more potential to the deck.
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I suggest adding 2 or 3 more stormtide leviathan and adding a couple mana ramps
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Alright, yea I wasn't too sure of the creatures. I know I want to utilize islandwalk due to the plethora of my 'enchanted land is an island' enchants. At first I was going back and forth between Halimar Wavewatch and Enclave Elite trying to decide on extra early defense of Wavewatchers or the capability to attack quicker with Elites. I'll get an extra Stormtide or two to try it out but any suggestions on the mana ramp?
I don't think you really need fabricate for those artifacts you're playing. Your best bet would be to put in some utility cards like the evergreen counterspell, or some creature control like capsize or legacy's allure. I'd make 2 fabricate and 2 restoration, but no more than that. Lands are fine, but strip mines would be limited to 1, so I don't know about that.
Your right, I could use some counters or creature control. I'll drop the 2 fabricate and 2 restos to start with since crucible is the only one I care for fetching/recurring. I'll toss in a couple boomerangs, negates, or ice cages to help. All I really play is casual so 4 strips is fine for that but yea in vintage i would prob drop 3 for counterspells.
Alright, made a couple of edits now, to increase the versatility. Any suggestions for mana fixing? I'd like something cost efficient that won't slow down how quickly I can enchant their lands or reduce my enchantments, I need as many as possible to get them as quickly as possible. Considering most cards only require 1 or 2 of a specific color to play I need to keep up on the land destruction or enchanting.
You really can't tell, because you have to consider the fact that you're also acquiring the opponent's lands with annex. So I wouldn't really put many of them. It's fine to me. But is there really a reason to have remove soul and not counterspell? Counterspell is superior, since you're playing mono blue anyway.
True, I agree with that but I needed to order more Counterspells. Kinda limited cus I'm just beginning to rebuild my decks after selling almost all of my cards. I fell out of magic for a while and when I started hanging out with my old friends again I decided to build a few decks again. And I was considering dropping the last remove soul and 2 phantasmal terrains and tossing in 2 Guard Gomazoa and my Memnarch, just for defense and Memnarch's stealing ability when I have excess mana not being used?