ima_BAMF

5 Decks, 23 Comments, 2 Reputation

I would kick out white, the only cards it supports aren't even aggro.

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Posted 13 April 2012 at 03:40 as a comment on Modern haste-aggro

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The only creature that I would imagine fuana shaman fetching is vigor, which almost always wins the game if you protect him from removal. However, you are right that it is not good to rely on any one creature, so unless you plan to build a deck around vigor I would keep the fuana shaman's out.

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Posted 13 April 2012 at 03:24 in reply to #247174 on Huge, Trampling, Endless, Elf Army

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engulfing, but sideboard the bellowing for nongreen decks.

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Posted 13 April 2012 at 03:11 as a comment on Green Beatdown (Standard)

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By reliable, I mean that you can count on drawing the same cards each game that allow you to have your "best case scenerio" every game. For instance, tempting wurm and defense of the heart work very well with each other; luring your opponent into playing their creatures, playing some fatties in return can work very well. In fact, playing 2 creatures for free is something that you might want every game. However, because there is only one of each in your entire deck, the potent combo isn't reliable because the chance of getting both in one game is roughly 1/4, assuming that each game you use half the cards in your deck. If you use less cards than that for each game, then the probability of pulling off the combo lessens even more. By adding one tempting wurm and one defense of heart, the chance of pulling off the combo will quadruple, and that is good. What I am saying is that even if you like every card in your deck, sometimes you have to replace singles of less liked cards with multiples of more liked cards in order to maintain some sort of consistency throughout the deck, so that you can always have a high chance of drawing the best stuff in your deck each game.

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Posted 12 April 2012 at 23:01 as a comment on Garruk Power Deck

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my friend had a UW control deck similar to this, he used swords and umezawa's jitte on simple creatures and used spell the counter the rest.

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Posted 12 April 2012 at 12:43 as a comment on Vengeance

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This deck is a culmination of everything I've ever looked for in an aggro deck. My only suggestion is giant growth over regrowth.

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Posted 12 April 2012 at 12:17 as a comment on Fenix's Under $20, 5-turn Kill Blue/Green Infect

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ADD KOR DUELIST

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Posted 11 April 2012 at 21:55 as a comment on Weenie

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First of all, you shouldn't have made this a spectrum deck. Angels are generally white, and usually its not worth it splashing other colors to play one red or black angel.
Also:
You have stoic angel in this deck, but no forests in order to play it.
There are no spirits in the deck, making Angel of flight alabaster pretty weak by angel's standards.
There are no cheap defensive spells or small creatures that would stop you from losing before you even get out an angel.
All in all, I think the quickest and easiest way to improve this deck is by replacing each non-white spell with a plains, and then from there replace plains with small creatures and/or spells that would halt your opponent's attacks in the early game.

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Posted 11 April 2012 at 21:53 as a comment on angel

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I would replace the omnaths and the terastodons with 4 scute mobs

I would replace the 2 genesis waves, the patron, and the keeper with with 4 forests

I would replace 2 vorinclex and 2 genesis waves with 4 oracle of mul dayas

But if you tried that in the past without success, then my bad.

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Posted 11 April 2012 at 21:20 as a comment on ramp

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Try to get more multiples of cards, it will make the deck more reliable.

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Posted 11 April 2012 at 21:01 as a comment on Garruk Power Deck

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Replace liege of the tangle with terra stomper. In the late game, terra stomper will come out 3-4 turns earlier, and it can't be countered. Other than that though I likethis deck, it is very similar to my Monogreen Aggro deck.

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Posted 10 April 2012 at 01:49 as a comment on Green Beatdown (Standard)

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I would replace wild hunger with rancor.

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Posted 10 April 2012 at 01:41 as a comment on Mono Green Beat Down

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Maybe tome scour to help get that threshold even faster?

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Posted 10 April 2012 at 01:32 as a comment on 7-UP

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lol this is hilarious! I would consider making it only blue though and adding manaleak plus a few other countering spells, also backfire would help the "goal" of this deck.

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Posted 10 April 2012 at 01:23 as a comment on Be a Bigger D*** Deck

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The only thing that I would change the vigor/jagged scar archers/drove of elves situation. Normally its not a good idea to only have only one of a particular card in the entire deck, so I would decide which one you like the best, and chuck the others out. Unless, of course, you want to keep multiples of all three and get rid of something else.

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Posted 10 April 2012 at 01:06 as a comment on Huge, Trampling, Endless, Elf Army

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At first this was meant to be a GR undying deck, but after a while I realized how much I disliked multicolored decks, and I decided to add in creatures with persist and make the deck monogreen. I noticed on your profile that you have a monogreen deck as well. If you want, take a look at my Monogreen Aggro deck. It usually wins.

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Posted 10 April 2012 at 00:54 in reply to #246362 on NEVER BACK DOWN

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Thanks for the help, I've changed it up a bit. I'm pretty sure I've addressed the big concerns, but if anyone as something to add I would be pleased to hear it.

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Posted 09 April 2012 at 04:18 as a comment on UNBLOCKABLE- budget deck

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I must be missing something- why did you splash red?

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Posted 07 April 2012 at 17:47 as a comment on Gr Aggro

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