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This deck runs fast as hell. In a couple of turns the sliver army will be too big too handle for almost any deck.
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very solid deck. I like it. How about ward slivers? Maybe in the sideboard? And hunter slivers are fun. I dont know if you will like them, but they cost 2 and give provoke. Good for removing threats.
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i love a quick sliver deck, i use aluren and glimpse of nature to completely dominate the field, check my fast sliver deck, terranaut tirade
Ironic that you chose to leave out Quick Sliver...
Hehe, yeah it is ;) Was kind of the point of the title ghehe. Thanks for the tips, ward sliver is an option, though it should have to replace Synapse Sliver because of the mana cost. And I really would like to keep in in there against almost any deck basically. Aluren and Glimpse of Nature are great options. Gonna think about it! At the moment I have no idea how to implement them into this deck. Maybe Distant Melody could make place for Aluren... No idea how to fit in Glimpse of Nature though. I'd probably have to remove one of the slivers. Any ideas? I'm definitely going to test it though, thanks :)
nice deck, now I see a great use of slivers, specialy gemhide and shifting slivers are awsome.
Thanks dude :)
Maybe sideboard in Harmonic Sliver as well?
You do realize that a deck doesn't need to have exactly 60 cards in it, right? The MTG official rules have this to say: "100.2a In constructed play (a way of playing in which each player creates his or her own deck ahead of time), each deck must contain at least sixty cards.... 100.5. There is no maximum deck size."
P.S. Even if you wanted to keep exactly 60 cards, I personally would get rid of one of those Sliver Legions and add a Sliver Queen.
I prefer my decks to be exactly 60 cards. I know they don't have to be, hell I even made some decks with 62 cards. I play this game long enough to know that. There is a reason why almost every player uses 60 cards. It just gives you the best balance. Add 2 more creatures and the mana/creature balance is off. Add 1 land and 1 creature and the same thing will happen even though it has little impact. If I want to do that right in this deck I'll end up with 65+ cards in this deck. And as you understand, that's a big no-go. I have sliver queen. I used to love it a lot. But even Sliver Overlord is much much better than Sliver Queen. Those tokens are useless to me. I'd rather spent the mana on playing slivers with abilities or card draw. Sliver queen is too slow, Sliver Legion gives you an instant buff, so it's quick. Sliver Overlord owns Sliver Queen because of the search ability, but again, it's pretty slow. I'd rather use Homing Sliver for that in case I need it. Having only 1 sliver Legion greatly reduces the chance of ever being able to play it. So, most of the time it will sit there somewhere in the deck being useless. That's why you always want to have at least 2 pieces of such a card. Thanks for the tips though.
I love this deck. Best utilization of Slivers I have seen. I just have one question for you: Why have Winged Sliver if it is harder to block Shifting Sliver? Is it just the mana cost? Also I noticed in the comments above that you were considering Ward Sliver. I think having one or two in the sideboard might be a good idea. If you have to switch em out with Shifting Sliver then fine but when you play a mono or bicolored deck they'll come in handy.
Thanks for your kind words :) The reason I also use winged sliver is so I can block flying and indeed because of the casting cost also. I mostly play casual games where we never use sideboards. Ward sliver could be usefull, but tbh, I don't think I will use it because it kinda ruins the fun for me in a casual game. Again thanks for your comment :)
By the way, check my Sliver Invasion deck. It's a completely different look on slivers but it also works great :)