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So Esper Control. Except on a budget right now. Obviously, this is missing out on some of the big cards like Sphinx's Revelation and Jace, Architect of Thought, which I'm working towards. And the lands. Well, the guildgates actually work better than expected, but I'd like to change them out for shocklands once I can afford it.
How to play:1. Draw your card at the beginning of the turn2. Play a land (guildgates first, then basics)3. Do nothing else on your turn (Verdict being the exception, cast often) 4. Mess your opponent up with your arsenal of terror on their turn5. Hit 7 Mana (3 of which must be blue), drop Ætherling leaving a blue open to flicker6. WinThe deck functions extremely well against anything creature heavy. Against control, well, you'll get outcarded simply because the deck has yet to see Sphinx's Revelations and Jaces. But meh, it's fun as hell to lock down your opponent's board, especially when the deck is super cheap.
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