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Just a black mill style deck ive been working on. would like some help and suggestions
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mills don't remove an enemies hand, it removes their deck...
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its blacks version of mill. point is if you dont have it in hand u cant play it. mill is just a mechanic and like every other mechanic it comes in many forms and ways of use. this is one of blacks ways.
im sorry i am half asleep i didnt mean mechanic i meant deck type.
yes this deck does a lot of hand removal but if u look at all the cards abilities u'll see that is does remove cards from the deck but it doesn't put them in the grave yard it removes them from the game. ive been trying too get around gea's blessing and I believe this will do it.
I always called this deck type extraction but you are right it has a lot of similarities and synergy with mill. It also shares the same problems as mill does and that is that its slow, doesn't have enough board interaction and can't do much against your opponent top decking and playing past the disruption. So mostly your are going to fall to aggro more often than not and run a risk of running out of steam. Truthfully if you are looking for the black discard deck that is legacy competitive you need to be looking at legacy Pox. Pox is a fun and nasty black deck. Pretty much all suggestions I was going to give you were to add Pox pieces. Main suggestions are Liliana of the Veil, Inquisition of Kozilek (replaces Ostracize) and Cursed Scroll. Also you don't want to get too many of the same effect so I would cut another discard card and put in surgical extraction. I also think that Sign in Blood could go really well, it can help you out with draw in a pinch or deal 2 damage and let you cast your discard spells on a player with an empty hand.Good luck with the deck!
MURSH hit's the nail pretty hard. You need stuff that costs less and removes other stuff fast. smallpox, Thoughtseize, innocent blood are also on most pox-lists. If you want "mill" to take their library away, you can use mesmeric orb, though it will be less efficient if you destroy their lands since they will sac the tapped ones first. If you use the orb keep your creature movement at a minimum, only attacking with exactly the neccessary number of creatures to emty their hand each turn. Preferrably this will be 1 attacking creature only...