Icetforu

32 Decks, 30 Comments, 2 Reputation

B/G pod vs Hellrider 2-1 / 3-0 / 1-2
It were good matches, my loss was due unlucky draws and my 1-2 was only due a play mistake of me.

Snapcaster (delver) sword control vs Hellrider 1-2 / 3-0 / 2-1
I had the most problems against this, 1st loss every match went equal, 2nd loss I was annihilated due mana draw or just had shitty cards every begin hand, wouldn't make much difference since the only win I had was due Thrun. It was a really hard matchup for me.

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Posted 01 March 2012 at 16:07 in reply to #238029 on Ghost (Hell) rider R/G aggro

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Against:

Humans vs Hellrider 0-3 / 1-2 / 0-3
It was mainly a battle of rush, and Hellrider won.

Zombies vs Hellrider 1-2 / 1-2 / 1-2
Quite the annoying matchup. I won with lucky draws every 3th round.

U/W spirits vs Hellrider 0-3 / 1-2 / 1-2
Annihilated it. The incinerate and swords really did the trick.

Solar Flare vs Hellrider 0-3 / 2-1 / 0-3
It was to slow, even on control, only 1 match i was destroyed by 3 black sun zeniths.

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Posted 01 March 2012 at 13:20 in reply to #238029 on Ghost (Hell) rider R/G aggro

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So, almost completed my mainboard. Got half the sideboard ready, still lacking the sideboard swords and mainboard 1 green sun zenith. Tested so far against humans, zombies, u/w spirits, solar flare, b/g pod and snapcaster sword control from friends. It works much better then expected.

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Posted 01 March 2012 at 09:33 as a comment on Ghost (Hell) rider R/G aggro

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The whole problem is, you need haste creatures. I first thought of Chandra's Phoenix, but that doesn't do a thing. So far I tested, you do want to keep the incinerate + galvanic blast since in turn 4 to 5 you poke already so hard, with just Hellrider's effect, that 1 galvanic blast or 1 incinerate, or maybe even both, could be enough to finish your match. The birds are, as you say, as well for the poke of Hellrider.

I'm going to test it out next coming FNM with this deck, and then I will see what will happen with my match-ups.

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Posted 27 February 2012 at 20:35 in reply to #237298 on Ghost (Hell) rider R/G aggro

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Unless that person randomly pops just 1 hexproof guy, it doesn't work. Most people who play Mirran Crusader, and stuff like Thrun, they have often, more creatures on the battlefield. They just sacrifice the lowest they have then. I'd rather have to get my DoJ's out of my sideboard then play a dead card.

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Posted 16 January 2012 at 02:54 in reply to #215536 on Tien uses SOLAR FLARE attack!

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Thanks for the tips. But I've seen this deck with Myr Superion on a rampage. And it was freaking sick.
I will max the frosties though!

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Posted 05 November 2011 at 03:48 in reply to #212173 on Heartless Titan Grixis style

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I proxied my deck with the metamorphs, but I didn't find to do the trick.
I had the idea of the Superions thanks due this FNM, there was a dude who beated my Solar Flare deck 1st match in turn 4 thanks due:
-Heartless Summoning > Myr Superion + attack
- Urabrask + Myr Superion Attack
- Inferno Titan + Urabrask + Myr Superion.
That was dead meat in 4 turns. The only thing I finded hard to play against was the Superion at turn 2.
I was thinking of throwing out my 2 Reverberate's or 2 Chandra's to play 4 frosties though. Might as well sideboard Chandra.

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Posted 05 November 2011 at 03:46 in reply to #212171 on Heartless Titaning

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I'd suggest to remove Geist out of your SB.
Instead add 1 surgical and 1 day of judgment.
You really want to have your control when it is up against aggro.
And it isn't really a suggestion or anything, but you should try to get an Wurmcoil mixed up in your deck. I run it in mine, and trust me, with Phantasmal Images your opponents will hate themself. Simple said, easy combo goes as following:
Wurmcoil > Phantasmal > Target another Phantasmal on your Phantasmal Wurmcoil.
This concludes.
- 1 Dead Phantasmal, which you can get back with Grave Titan.
+ The other Phantasmal is an Wurmcoil and you gain the 2 tokens nonetheless.

It isn't really much of a combo, but it does the trick quite a bit. Trust me.

Take a look at my Solar Flare deck?
http://www.mtgvault.com/ViewDeck.aspx?DeckID=251170

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Posted 03 November 2011 at 17:32 as a comment on Solar Flare

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Also, on the sidenote, have you tried already playing against RDW's, U/W or U/B control and Solar Flare decks? I'm quite curious how those matches went.

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Posted 03 November 2011 at 17:14 in reply to #211787 on Heartless Titaning

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I tried to make some sort of the same deck. I noticed there are quite the similarities.
I do think Sphere of the Suns is a bit useless though, you might as well replace that and try to get some stuff in like Chandra for her -2. Or just stuff like Jace / Liliana.

Check my deck?
http://www.mtgvault.com/ViewDeck.aspx?DeckID=255712

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Posted 03 November 2011 at 17:10 as a comment on Heartless Titaning

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Jace isn't that bad in Solar Flare. He's oke, more decent though. I'd say drop Sorin if you'd want to drop a planeswalker.

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Posted 01 November 2011 at 01:02 in reply to #210285 on Solar Flare

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I keep seachrome so that if by any chance I were to pick up only non basic land, that I still will be able to 2nd turn play something. It does the trick, even makes me wanna use more SoM lands. As for dedpise, waste of MB. I don't play snapcaster, so a liliana would be better if I can get my hands on one. I shall take a look at your deck ^^

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Posted 26 October 2011 at 14:08 in reply to #209823 on Tien uses SOLAR FLARE attack!

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I did run 26 land. I had way to much problems with to much land draw. Didn't work for me, so switched 1 Drowned and 1 Isolated for 2 RoO. Neither I want to play Snapcaster for 2 reasons, to expensive, and I want my deck to be able to do without them. I do agree on your part with the Batterskull. I had a few matches where it was of use, and quite a few where I just was at a lose for cards.

On the note of Elesh Norn. I even considered running 2 of them. They work, so, damn well. Trust me, I ran this deck without her and with. And after those matches I definitely won't be running it without her again. I play my Timely 2 in main, 2 in side. It's just a just in case card to not get fucked first round when it's best of 3.

Will take the Jace idea still in mind, however I can do without Jace. The card draw and mill on the other hand can be of use though, so still considering it. Cheers for the suggestions though, I will take especially the Jace option in mind and quite possible a Liliana. :)

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Posted 26 October 2011 at 08:55 in reply to #209573 on Tien uses SOLAR FLARE attack!

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I already have 2 Overseers, as this is quite a deck with lots of humans. The only titan I'd like to play, maybe, would be a primeval. But I think this is fast enough with more then enough control that I can afford not to play them.

I've been thinking of Champion of the Parish instead of Elite Vanguard. Cheers for the remember though.
The Angelic Destiny could be an option as well. But I'd like to think about other options instead of an enchant.

I'll take a look at your deck ^^

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Posted 11 October 2011 at 14:56 in reply to #205994 on GW Rush

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I'm afraid that 1 Sun Titan won't do the trick. Neither does 1 Angelic Overseer. Either remove the titan and add an angel, or the other way around. I think it would be best if you were to take 2 Angelic Overseers, due them being flyers.

Definitely I would use more Hero of Bladehold. At least 2/3 in a human deck. Also, Elite Inquisitor is a sideboard card. You will never know if you are up against those types or not.

I'd suggest sort your sideboard out for stuff like removal / control / cards against counter decks, like Mirran Crusader. Stuff like that. Those cards are worth your while being in sideboard. The cards you currently have won't do any good against whatever deck as for sideboard.

Apart from that, so far I know humans are quite fun. But don't focus purely on creatures.
My 2 cents on this ^^

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Posted 11 October 2011 at 13:35 as a comment on AGAINST EVIL!!!!

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If I recall correct. That would've been the link with the 2 finalists their decks, right?
http://magic.tcgplayer.com/db/article.asp?ID=10039

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Posted 06 October 2011 at 18:41 in reply to #204971 on T2 RDW

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You might want to get rid of 2 Instigator Gang, and 2 Kruin Outlaw, in order to get something like Reckless Waif, in order for 1 drops. What you want to achieve with your deck, is to get asap your werewolfs out, before you are constantly forced to use your discard.

If you are forced to keep making your opponent discarding, you can't transform your wolfs yourself.

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Posted 01 October 2011 at 01:54 as a comment on Werewolf Discard Deck (read description)

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It's still in it's try-out phase. Going to test it out tonight @ FNM.
Figured Chancellor of the Dross, is quite a neat vampire, however, I'm still trying to figure out how to get 4 of them in for their begin hand effect. But then again, as I said, still in test-phase, and 4 sounds kind of overrated.

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Posted 12 August 2011 at 09:26 in reply to #191168 on Vampire Mirrodin block + M12

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Absolutely true. However I'd still try to think I can do something with them.
It was either mono black, or U/B and then with the use of Xenograft. Figured I'd stand better chances with mono black.

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Posted 12 August 2011 at 09:25 in reply to #191161 on Vampire Mirrodin block + M12

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I will most certainly miss Lightning Bolt as well as soon as it gets rotated out :'(.
I just went for 18 land due the fact I also use 18 land in my Kuldotha deck. And it actually turns out really fine. So far I've calculated some matches against, for an example, my xenograft/turntimber ranger deck, and it beated it like 6 out of the 7 times, in around turn 4/5.

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Posted 20 July 2011 at 15:44 in reply to #182974 on RDW

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