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Start with gemstone caverns if its in your opening hand, discard either Elvish or Simian spirit guide, then play Flash to get out Protean hulk, if you dont have it use Summoner's pact. it dies, get out 4 disciple of the vault then 4 shifting wall and phyrexian marauder, pay 0 for the artifacts so they die and it deals 32 damage to your opponent.
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Does it actually work?
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of course it does, but say that you didnt draw a gemstone caverns as your opening hand than it should take 2 more turns to be able to play flash and thats are you really need nd have protean hulk in your hand