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Eldrazi at its finest, using a commodity people dont seem to respect enough. Green mana ramp combined with the might of eldrazi's, capable of all game types and beatable only by decks that can outpace it, nothing more Loves the quick game (Turn 2 - 5), baloths and a swarm of mana creatures provide the punch very early on to smash apart multicolour decks who stumble from the blocks waiting for their mana to build The deck comes into its own in the middle game (Turn 4 - 8) as it has all the tools avaliable to it, overruns if the board is smothered in creatures, garruks to provide that extra edge, or the gorgeous summoning traps capable of eldrazi's on discount rates. truly the best this deck can create. It really comes into its own in the late game however (Turn 7+), the sheer mana ramp is horrific at this point, capable of producing anything up to 40 mana a turn, combined with the grasp of the omnaths eldrazi's can come out on hard casts, making the game even more interesting. The sideboard is based on if the opponent is capable of battering your mana creatures so fast they become useless, along with the occasional need for enchantment control and flying control Only to burn decks and vampire decks does this deck come unstuck (But with the sideboard, these can be negated fairly quickly also), it truly is a case of a rouge deck, on its day, being capable of becoming a world beater
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Looks like a well planned out, decent deck
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you know what. I think you actually have enough mana ramping in the main deck that you could consider a sideboard that's a bit more aggressive. I've got a fairly similar deck and for the most part I've been pretty underwhelmed by Khalni Heart Expedition. As such. My suggestion is to replace them with two Eldrazi Monuments. That way even if you don't necessarily draw into some of your innately larger threats you can make your mana accelerators very large threats themselves. Nonetheless good job.
as i dont want to have to sacrifice creatures to eldrazi monument (although i like the idea and value the input) ive gone with vines of vastwood, it'll be interesting to see how a subtle change like that could turn a game, +4/+4 for GG is a bit cruel but it should work im also thinking of beastmasters assencion, but not sure what to take out in its place