It's a deck that works well trust me we've got a version of this down where I play and it's usually referred to as a 5 turn death clock...well played :)
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as i dont want to have to sacrifice creatures to eldrazi monument (although i like the idea and value the input) ive gone with vines of vastwood, it'll be interesting to see how a subtle change like that could turn a game, +4/+4 for GG is a bit cruel but it should work im also thinking of beastmasters assencion, but not sure what to take out in its place
very good deck, the mana curve is shockingly small for the mana drops, right until you get the hydra's and such out the only things i would suggest is to drop the scythe tiger's (from experience with my mono green, you may be a mana ramp, but mana creatures die quick, why kill the lands and do your opponent two favours?) and i see the reason behind the elvish visionary, but the main thing id say would be that the cards in your hand should be enough, if green decks have to keep drawing to be effective its not working also to get rid of the primal bellows, you want all of your cheap cards to be ultra powered anyway, id suggest putting baloths in their place, youd much rather play one card and have it destroyed rather than "i play primal bellow" "in response ill kill the creature" "bang, wasted two cards for the price of one" green mana ramps are always about "is my **** bigger than yours, and faster than yours" and your deck works for this, with some tweaks :D
My ideas are to take out the sideboard quests, put the recluses in the sideboard, and then have a mixture of tanglesaps/fogs Also to have one or two more omnaths, i dont use them for attacking much, they are usually there for an infinite mana pool (imagine a gnarlid pack in about turn 13, with omnath having been around for about 8 turns, UGH) Apart from that, im clueless how to make this deck better :\