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This is a B/G swampwalk deck. 2 win conditions: Situation 1: Your deck is working as it is supposed to. You play a forest first turn, play crop rotation, and get urborg out first turn. From then on you play swamwalking creatures and beat your opponent down in 3-5 turns. Situation 2: You got a bad hand and you are losing in most ways imaginable The game will have stretched on pretty long. perhaps your opponent had lots of fogs and holy days. it is now turn 6. You have a weak borard presence, but you squeezed out a zombie master and a putrid leech, but the leech got Pafisisim. Play summoner's pact, search for phage. Next turn, play phage. UNBLOCKABLE, REGENERATING Phage. (zombie master) Sideboard: Helldozer, besides being a 6/5 zombie for 6(zombie master) also has a useful ability that can be used to nerf lands like urbog. Putrefy is a excelent utility card, destroy his swampwalk-preventing artifact, or kill that nasty bugger on their team. If he has enchantment swampwalk hate, take out 4 doom blade and add 4 back to nature.
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"Situation 2: ...Play summoner's pact, search for phage."How, exactly? Summoner's Pact only works on Green cards, which Phage the Untouchable is not.This most definitely needs a lot of work...
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