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Well, the biggest complaint I always hear for Sarkhan then Mad is how temporary he is, so I decided to try and make him last forever. Just sideboarded Amulet to account for the lands if I'm going against a fast aggro or burn deck.
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The idea behind this deck is pretty solid, but there are a few conflicting concepts here. First of all, you've got a few creatures with infect in there, and the rest without it. Poison counters and damage are useless together, so I recommend taking out the infect. If you want the damage to be proliferatable though, I recommend using creatures like Boggart Ram Gang that have wither. They still create -1/-1 counters, but they deal regular combat damage. Also, I'm not sure if I would use Eldrazi spawning cards in there. They aren't really necessary to keep Sarkhan alive, and they're pretty temporary. Instead, I'd put in some enchantments to help boost power of dragons (or actual dragon creatures) for when they get on the field. If mana is your concern though, try Everflowing Chalice. I absolutely love that card. Otherwise, I think your deck is very solid, and very unique as well!
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Somebody didn't take a very good look at the ability on it. It's there for reusable Proliferate. And cheap proliferate with Training Grounds. Viral is also an effective blocker and, though I doubt I'd every use it, an alternate win condition against decks I can't take out with damage.
nice theme... well i don't see a problem if there's lack if some creatures... it seems brood birthing & corpsehatch works well with this proliferate deck