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Mill/Burn When it comes out, this will also include 2 Nin, the Pain Artists from the Commander Multiplayer Expansion coming out next month. Obviously, there are multiple win conditions. Burn can be a viable strategy AND augment mill. Burn get's around unmillable decks, i.e. decks with Sages of the Anima and cards with similar effects, and can act as creature/planeswalker removal. Nin, Jace's, and Mindcrank are obviously the primary mill functions, with Cerebral provide extra force draw AND damage, which can result in more mill with Mindcrank. The Crabs go in against low creature/non-aggro decks. Flame Slash and the appropriate counters can be added and switched in as necessary against the current opponent(s). Any suggestions would be appreciated.
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