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Elemental Turn1: Harbinger for Smokebraider/Soulbright/Igniter or Training Grounds Turn2: Smokebraider, swing with Harbinger if it's open Turn3: Soulbright, then either another Soulbright and Training or an Igniter Turn4: 4mana+Smokebraider into Soulbright, unless Traing is out, then only 3=Get out anything and everything else, other Soulbrights first to ramp up as much as possible. If Igniter is out, pump as much as possible into him. Then firebreathers if you have extra(which will only happen if training grounds is not out.)
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