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Archer Tribal
This deck has been viewed 1,181 times.
Zomg !!!! Add matsu-tribe sniper then this deck Will be super bad ass
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But . . . Matsu-Tribe Sniper isn't all that much of an improvement. XD
I really like him because he can shut down flyers for a few turns or block a big creature and make it not attack next turn
I'd add an extra kinsbaile and one less healer, after all the real aim here is to use doyen's ability to hit the player and kinsbaile will do 2 damage per opponent's creature..I'd perhaps look at something other then fire at will though, I'm sure there's better options out there, heck an oblivion ring can be many times more useful.