Young Izzet

by hyperventilationsystem on 22 July 2013

Main Deck (60 cards)

Sideboard (12 cards)

Instants (8)

Enchantments (4)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

Made a standard burn with Guttersnipe, Young Pyromancer, Nivix Cyclops.

How to Play

Get elementals out by playing instants/sorceries. Have Guttersnipe out for 2 damage per instant/sorcery spell. Buff Nivix Cyclops and swing and play Artful Dodge on it.

Deck Tags

  • Young Pyromancer
  • Izzet
  • Standard

Deck at a Glance

Social Stats

3
Likes

This deck has been viewed 1,470 times.

Mana Curve

Mana Symbol Occurrence

0140374

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Young Izzet

Runechanters pike seems good

1
Posted 22 July 2013 at 19:11

Permalink

Done. Thank you.

0
Posted 22 July 2013 at 19:21

Permalink

talrand is expensive cmc but he spit flying tokens

0
Posted 23 July 2013 at 08:40

Permalink

Good point. Added.

0
Posted 23 July 2013 at 13:09

Permalink

Dispel protects your Permanents for cheap and negatemright be better than izzet charm, also ktenkos command is really good you might not need all those barrages either
Burning earth in the board? Swap gates for wilds?
Sorry about the broken up advice.

0
Posted 23 July 2013 at 16:20

Permalink

Pretty nice idea. Still..10 creatures is a little low. U could add nivix cyclops or goblin electromancer

0
Posted 31 July 2013 at 17:52

Permalink

Yeah, I was honestly thinking about remaking it haha.

0
Posted 31 July 2013 at 18:24

Permalink

http://www.mtgvault.com/aliski/decks/izzet-combo-17/

Take a look and comment please

0
Posted 01 August 2013 at 02:23

Permalink

Yeah, I fixed up my deck so check it and let me know what you think.

0
Posted 01 August 2013 at 13:23

Permalink

I would add evolving wilds instead of guildgate. You really dont want to draw lands when u already reached 3-4 on the field.
Pike is great too, but I've tried to play with it in this deck and it didnt worked as planned. I prefer to add some draw power, or something like index.

0
Posted 01 August 2013 at 15:35

Permalink

The Pike was previously recommended. I kinda like it but I only see it getting about +2-3/0.

0
Posted 01 August 2013 at 15:37

Permalink

first strike..... also kudos on the combo!

0
Posted 02 August 2013 at 07:05

Permalink

Thank you, Mitrogi.

0
Posted 02 August 2013 at 13:27

Permalink

2 Massive Raid might work, if you've got a young pyromancer on the field you'll probably have a few weenies out.

0
Posted 16 August 2013 at 03:39

Permalink

I'm currently toying with a very similar deck

0
Posted 16 August 2013 at 03:40

Permalink

If you end up light on creatures, Chandra's Phoenix and the Ogre Battledriver are decent options

0
Posted 16 August 2013 at 03:41

Permalink

Yeah, I'll have to pretty much redo this deck haha.

0
Posted 16 August 2013 at 14:02

Permalink