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Typical RG Valakut deck, with a few modifications and a very handy sideboard.
This deck has been viewed 1,590 times.
There should be more forests than mountains.
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You'd think so, but this isn't a typical Green ramp-into-creatures deck. You literally only need to rely on a safe source of double-green in order to ramp into Primeval Titan... which brings me your other question...
Where's teh combo?
I'll answer with a typical turn order- Turn 1: Forest Turn 2: Mountain, Khani Heart Expedition Turn 3: Mountain (+1 khalni), Harrow (sac forest/ grab forest and mountain/+2 khalni), Explore, Valakut Turn 4: Primeval Titan (grab valakut+mountain), sac Khalni (grab 2 mountain) What happens now, still in my Turn 4 first main phase, is that 2 Mountains enter simultaneously under my control. Since there are already 4 under my control, these 2 new Mountains recognize each other as the 6th Mountain required for Valakut's damage rule. This effectively doubles the damage output of any Valakuts I have under my control this turn. Net result: 2 Valakuts, 12 damage, spread in multiples of 3 as I see fit. The opponent will most likely be dead next turn. And this is a slow opening. Basically, against Valakut Ramp, you have to: kill the player by turn 5, shut off its lands, or control the crap out of it. Other versions use Lotus Cobra as well. If you can keep that little guy alive, Valakut can get you turn 3 or 4 wins consistently.
unless you are trying to keep this deck type 2, you should add prismatic omen, and scapeshift
It's a good idea; I see a lot of Extended Valakut decks with similar combinations. But yes, I probably should've specified; this is a TII deck.
Why run nature's claim in the side? I can't think of an artifact creature I'd want to kill with it. Rather just run crush.
Really? The number of beatings I've taken from Tezz artifact decks tells me otherwise. Crush is a good card, though.
How are you loosing to Tezz builds when you're favorable? Also, in response to Tezz -1 crush for a +2 and they don't gain life. Plus you don't run nearly as many forests, so crush is better on your mana base.
Ok, but what exactly am I responding to here? If someone successfully casts Tezz, then he resolves and they have continued priority to use one of his abilities, if able. A good Tezz Infect deck can have you at 3 Poison by turn 3, then come swinging Turn 4 with a 5/5 Infect plus god knows what else. I realize the lifegain from Nature's Claim seems counterintuitive; but across the board in the current meta, spot threat removal becomes a much bigger concern (especially since Valakut is bereft of a direct counter or kill suite).
They have priority on the ability, but when they use the ability you can respond before it resolves. Valakut has a very limited about of damage it can actually do, 4 life is dangerous.
Ah, I may have been overthinking it. I thought it would go: Tezz -1 targeting artifact, artifact is now 5/5, these resolve, priority to me. You're saying it actually goes: Tezz -1 targeting artifact, cost resolves, priority to me, i cast crush on chosen artifact, artifact goes to graveyard, Tezz ability fizzles.
Exactly.The ability targets, giving you priority, so you can cast crush and say bye bye.
Neat! Thank you for the clarification.