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This is my first attempt at making a control deck, it uses white and blue in an attempt to shut my opponent down and slowly kill them. And just in case you ask (if someone comments) i added time warp just to say "Lets do the time warp againnn" I have all of these cards and this is the reason that i used them please tell me what cards i should add or take away.
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this is quite a bad control deck :(
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Well then can you tell me how it is bad so that i may improve apon it? Don't just leave a comment saying "thats a bad deck".
1. Bring it down to 60 cards. More than 60 leads to a horribly inconsistent deck 2. Use more non-basic lands that add blue / white. 3. Don't bother with planar cleansing, put away, righteousness, repel intruders, negate, or essence scatter. There are better control cards. 4. I count 7 total creatures with the ability to attack. You need more agro. 5. You probably won't need any of the artifacts that you currently have in the deck right now. If you can control effectively, you won't need to gain 1 health for your white spells and you won't need to make stuff unblockable. And use blinding mage or something else for tapping your opponents stuff. 6. I suggest path to exile instead of divine verdict. Cheaper and better.
can you please list any of these better control so that I may look into them? I already know about cryptic command but above that i know nothing XD
Wow... I typed out a huge comment and when I submitted it, the website freaked out and didn't post it. I'll try to summarize it I guess. Use Hindering Light instead of Cancel. Ditch Essence Scatter, Planar Cleansing, Unsummon, Put Away, and Repel Intruders. Toss in some Meddling Mages and Silence. If you aren't worried about your deck being type two legal in October, you can add Sower of Temptation and Cryptic Command. Get your deck to 60 cards still, and you can lose 2 or 3 basic land when you do that. And don't forget to add more offensive creatures. P.S. To remove cards from the deck, click the little X next to them while you're in "Edit Deck" mode. The screen will refresh and there will be a box at the top of the screen. Click "Yes" and it'll remove the card. It's cleaner than just putting the total to 0 :).
Thank you very much your being a massive help :) I think i will keep at least 1 unsummon because it is a very useful card for when they manage to enchant or manage to get something you don't want in play and want to get rid of it for little mana(i did this when i tested it). The reason I have planar cleansing is because one of the people I play with uses elf tokens and i would rather have it as a last resort. I find repel intruders very useful because it stop a spell and then i get two attacking creatures that work very well with captain of the watch. How is silence useful beside protecting something as your playing it (unless i am mistaken and you can play it in response to say no to a spell)? yes i think meddling mage and the sower would work thank you :) I'm just wondering if you know of any ways to stop bane fire, because if they get enough mana i would rather them not burn me for a huge amount. When i tested this deck at the area where we play magic it worked very well but yes i found it did have the problem of not enough agro. Thank you for the tip on that lol I am a newb and i thought it was the times symbol just that it was in the wrong place lol.
ah yep just had a look at Meddling mage that certainly stops banefire XD
Thats as far as i can file the deck down and still have some prot from some things i know while serving the decks purpose
It looks a lot better :) You guessed the main reason for Silence though. Protecting large spells or attacking creatures can be a huge help. If you cast it before you attack, you can stop damage negating cards like Fog. Also it lets you delay really powerful card combos. Keeping Planar Cleansing in your side-board is probably a good idea. But Unsummon... I just can't see that as being useful. If you cast Unsummon on a creature that your opponent has just put down, he can simply recast it his next turn. If, however, you had more Path to Exile, rather than Unsummon, you could remove it forever for only 1 mana :)
thank you :) Well if i am right and this control deck works as it has been when i have been testing it, i should not have to worry about prot cause i almost always have a counter in my hand. And for really powerful combo's theres always oblivion ring or negate or cryptic command or tap there lands etc. The main reason I don't like it is because I need to know that this turn they will use said massive combo because it does not affect the stack. WHAT you don't like unsummon, why? it's just awesome because they don't put a land back and for early game that is the decider lol. Thank you for the helpful advice it is helping my deck very much so :)
Though mostly I am just happy I was able to get a 36/36 token in play with goldmane last game lol.
Glad that I can help :) The real potential of Ajani Goldmane can go far beyond 36/36. It's possible to get his token creature to reach numbers that become uncountably high. You would have to totally remake your deck into mono white to do that though Lol. But hey, I hope your control deck works out for you. Good luck.
yeah but against conventual decks a 36/36 is sufficient to kill them. lol i doubt i will make a mono white deck, i just like saying "no" to what my op plays lol. And it has been working :)