Actually, this deck could be awesome. Toss in 4 Painter's Servants. Land 1 into play pick black, and GG.
Permalink
Here's a good Haakon combo: Nameless Inversion. Think about. It's a knight. So you can play it with Haakon over and over again.
I think you want Stinkdrinker Daredevils instead of bandits. Also, I really don't like the idea of having One-Ofs, without a tutor or something. Just my 2 cp.
Oh, and you really don't need Ajani, Or quite that many land. If the game lasts long enough for either of them to actually do anything, then you're doing something wrong.
Some other cards you might consider are Preeminent Captain, since most Kithkin are Soldiers, Kithkin Rabble from SHA, since it's another card that gets bigger with numbers, and Order of Whiteclay from SHA, to bring back your guys.
Personally, I think you should definitely, for one, max out the Clachans. If you can't reveal a Kithkin, then you don't need it to be untapped, and it's good late-game. I'd also up the number of Kinsbaile Borderguards by one. Most importantly: where are your Militia's Prides!? Take out the Crib Swaps and replace them with Prides! They can turn one kithkin into an army, and no Kith deck can be without them. I also like Cenn's Heir a bit more than Kithkin Zephyrnaut.
Wow. This deck is just mean. One comment I have though, is that the Dash Hopes probably won't work the way you want them to. Once an opponent realizes you're going for a poison kill, then they'll just take the damage, and it won't help you much.
Hey, I just saw something that would work perfect for this. Scapeshift. Morningtide, lets you sac lands and get that many. They all come into play at the same time. Great for Baru. Also, for a land deck, you need more forests
Maybe it's just me, but the the four Storm Seekers seem really out of place. It does seem like a very good lock 'em up and beat 'em down deck though. I agree with Darkhawk, plus a sideboard is always a good thing to have.
Also includes 2 Chandra Nalaar
I have the same suggestion as Balista. The lack of mana is scary. You'll need to be lucky if you want the Goliath out on turn 7. Also, I may be wrong, but I don't think the Encampments turning into creatures counts as "Coming into play" so they may just be better as mountains. The Lightning Greaves seem redundant, since almost everything has Haste already. If you have time, how about leaving a comment on my new Millfolk deck? http://www.mtgvault.com/viewdeck.php?did=7212
Oh, wow. This is good. Anyway, other than the obvious mana-screw solution the Joiner Adepts have, I don't really see much potential in them. You have enough mana help with the Terramorphic Expanses. I'd suggest removing them for an even 60, which might help get what you really want faster. Also, I'm not sure why you have the Dryad Arbors unless they're just for sac-ing. Also, if you have some time, try critiquing my Merrow Mill deck. http://www.mtgvault.com/viewdeck.php?did=7212 Thanks
There's also two Jace Beleren's in there.