The owner of this deck hasn't added a sideboard, they probably should...
Start typing a card name and use the auto-complete feature to quickly select the card you're trying to add. Enter a quantity and add that card to your sideboard!
Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.
You gotta play them wurms and win so casually!
What the deck description was trying to say was this:Throughout the first turns of the game (max. 4), you set up by milling your self a couple of lands. it will be around turn 4 or 5 when you can play Worm Harvest from your hand (or grave with the Retrace ability, which makes it so good). Eventually, while you're playing Worm Harvest from hand/grave, you can mill yourself more lands with the spells in the deck that makes Worm Harvest's effects more powerful each turn. Since there's a total of 33 lands in the deck, no shit you're going to draw a land when you have nothing on the battlefield and mtg wants you to "suffer" when your out of luck. Well you can discard that land and reactivate Worm Harvest from the graveyard [Rulings I've read doesn't say stuff like "cast, and then exile", so I think it stays in the grave :) ] and if you've really set up well, you can recast Worm Harvest again, and again, and again for say like 12 wurms PER TURN! Also, Coat of arms for bonus points if you get it out (Wouldn't you just love to have 14 14/14 wurms on your side of the field?)This deck has no SB. Why? Because it doesn't need one.And you may have noticed that there's 1 swamp and 1 ISLAND in here. That's for the flashback from Tracker's Instincts, and Evolving Wilds / Terramorphic Expanse can easily search it so, yeah.This deck has been playtested on MTGDeckbuilder.net.Likes / comments allowed!<a href="http://www.mtgvault.com/hydreigonmuppetmaster/decks/tribal-minotaurs-ftw/">Previous Deck...</a>
This deck has been viewed 1,622 times.
Ooooh, I like this build.What about splashing white with things like intangible virtue?You have one card that requites black mana...
Permalink
Well true I can Evolving Wilds / Terramorphic Expanse into a plains, make this Junk-colored and add Intangible Virtue instead of Coat of Arms for a much more easier way of getting it out, but I feel like it could be a little risky. Fun, but risky.
I've been trying to make a deck like this and I love this deck. Could it get a place in a tournament? Anyways, I want to get this. :)Also, put in drown in filth instead of mulch because mulch doesn't put land in your grave but drown in filth gets better if land goes. :)
Well I haven't been to any modern tournaments but this is playtested online and it does work when nothing really affects it. Drown in filth does seem like nice removal for creatures and can mill yourself, I'd prefer mulch because it can get lands to your hand, which is still nice for abusing Worm Harvest in the grave. You want lands all around the place, not just in the grave.