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Yeah, sorry for posting a deck right after posting Grixis Satan, but this is a recipe I have to keep because this might be a successful creative deck I have just made. Very weird when you first think about it. Now don't worry, It does have all 5 colors, yes, but It can still play good the first turns of the game. There's 4 overgrown tombs to lead with a forest on the second turn and then play Grisly Salvage or Mulch after that. Now you might be starting to realize this has a reanimator engine to it. It does, you can see not only the unburial rites, but the Obzedat's Aid as well to bring back the planeswalkers such as Nicol Bolas (think about it, Bolas on nearly turn 4.........). Obzedat's Aid milled? No problem! Our snapcaster mages fix that problem with a self-explanatory solution in which Snapcaster can either be brought back by Unburial Rites or picked by Grisly Salvage. There are a couple of 5 drops for this deck including Vraska the Unseen and Thragtusk, which really helps on life-gain issues and against aggro decks. Vraska is there to cover as another planeswalker to add to Obzedat's Aid and destroy nonland permanents and pump her up. Now with first glance at the mana, this looks ridiculously complicated! Theres a lot of 1 copys, a lot of 2 copys, and some 4 ofs. Issue? Not really, they're searched with Farseek so not that big of a problem. I ususallu lead with mana that plays Mulch / Grisly Salvage so it's not something to worry about, honestly.
As you might have recognized, the main goal is to play a lot of game-changing stuff as early as you can. If you have a plan to bring back Bolas from the grave turn 4, then start blowing up their lands and gaining control of their creatures. Vraska on turn 3? Blow up their permanents and pump her up. Thragtusk below turn 5? Not bad. Good life gain early-game. Basically, just try to maintain control and let Bolas's deal 7 effect take care of the life for now. This has been another deck-tech by the Hydreigon Muppet Master and I bid you farewell!
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