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OK, so after a recent and short conversation with a person by the name of "Itsmagic", I've updated my recent deck I posted like hours ago. Now it has some changes to test and there are a few weird ones. I did add blue mana in the deck so that I can use Moorland Haunt to get some creatures with the use of the graveyard. I took out Champion of the Parish in this deck. Even though it's good, It doesn't serve much. It can power up, but I only have so many humans. It has no other abilities as well so yeah. Mentor of the Meek is added. I did try 2, then 3. 3 is a good number. Then people might question the Manor Skeleton in here. Other than Dutiful Thrull, I need more regenerators so that I can keep my creatures out and still activate the effects of BA / FN. War Falcon is added because there are some creatures who are soldiers and knights (OK, soldiers only). Orzhov Charm is added to bring back my 1-costing creatures. Immortal Servitute? Nah, I took that out because A. I've added more creatures that cost 1 more to play and B. Orzhov Charm provides removal as well. Good against cards like Thundermaw Hellkite and other big creatures with flying. Those are the changes I've made to the deck, I hope you like it!
Same strategy as the previous one.
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