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Trying out Cipher in pauper. Dimir is the only colors that allow it, so that's where we start. To Make Cipher work consistently we need things that can sneak through combat. I've opted for Fear in this instance. With Dimir Infiltrator Being our only unblockable threat. Which sucks for affinity or black matchups. But with sideboard i want to find flying or more unblockable threats.
Aggroish approach, you want to keep doing combat damage to trigger the cipher each turn and keep their board tapped down and drain life
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NOTE: Set by owner when deck was made.
I'm using Hands of Binding in one of my own decks but I've titled it "Unblockable" which gives me a little more freedom in the choice of the spells I'm using. Against slow decks this strategy worked dine, but against very aggressive or very control-heavy opponents the deck had problems standing its ground. Nevertheless, some suggestions:Changeling Outcast, Tormented Soul, Slither Blade, [[cMiscreant]]... Cheap creatures, the first 3 have the unblockable ability, while Faerie Miscreant "only" has flying, but can give you some additional card advantage. Dismal Backwater, Obscura Storefront... additional/ alternative mana fixing, if needed. Morsel Theft, Sigil of Sleep... This are the spells I'm using for my unblockable creatures, to keep my opponent under control. Morsel Theft isn't reusable, but cheaper than Shadow Slice and it also provides you with some life.
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